Cataclysm-DDA experimental build 2024-09-05-0221
Pre-release
Pre-release
What's Changed
- bump version of actions/download-artifact by @kevingranade in #76181
- Pruning the old
to-hit
syntax - Part 5 by @Karol1223 in #76140 - add baby_monster_group by @GuardianDll in #76122
- Fix haircutting by @cknight828 in #76106
- Add ClangCL to CMake Visual Studio by @alef in #76116
- properly compute colors for palette indexes above 15 in curses builds by @db48x in #76124
- [Xedra Evolved]Fix Electric Brandish uses spellcraft skill instead of deduction by @shoozzzh in #76136
- [Xedra Evolved] Extend hedge magic research system, part 2 by @Standing-Storm in #76061
- Add more generic gun names by @Holli-Git in #76019
- Migrate ACT_PULP to the new activity actor system by @SurFlurer in #76163
- Updated default keybindings for changing start dates in character creation menu by @Night-Pryanik in #76164
- fix the skill editor to use the text property instead of textformatted by @db48x in #76141
New Contributors
Full Changelog: cdda-experimental-2024-09-04-2342...cdda-experimental-2024-09-05-0221