Cataclysm-DDA experimental build 2024-11-10-1921
Pre-release
Pre-release
What's Changed
- Fix compiling with HEADERPOPULARITY=1 by @mqrause in #77712
- Fix failing builds by @xcdxbaxa9 in #77727
- Allow mods to override and cancel OMT migrations by @Procyonae in #77696
- Allow furniture/terrain copy-from for symbol, color by @ShnitzelX2 in #77692
- [Xedra Evolved] Add (very small) chance of being attacked by a lilit in your sleep by @Standing-Storm in #77614
- Add new high-rise walls palette by @Milopetilo in #77583
- eoc: enforce const-corectness in talker insfrastructure by @andrei8l in #77485
- [CR] Sugar Recipes Overhaul by @Pabblusansky in #77337
- typified a bit of vehicle.h and dependents by @PatrikLundell in #77554
- NPCs can funk out to music, too. by @RenechCDDA in #77137
- Initialize monster baby_timer for new monsters by @RenechCDDA in #76264
New Contributors
- @xcdxbaxa9 made their first contribution in #77727
- @Pabblusansky made their first contribution in #77337
Full Changelog: cdda-experimental-2024-11-10-1632...cdda-experimental-2024-11-10-1921