Cataclysm-DDA experimental build 2025-01-13-0939
Pre-release
Pre-release
What's Changed
- A couple of small fixes for C++20 compliance by @moxian in #79115
- [MoM] Fix Mind-sight goggles special vision sprite by @Standing-Storm in #79119
- makes lit candle more distinct by @gettingusedto in #79110
- Extended description window shows potential deconstruction and bash yields by @Procyonae in #79107
- Fire action accounts for all kinds of shoulder straps by @andrewhr in #78744
- Set
SDL_HINT_APP_NAME
for tiles by @DeeUnderscore in #79125 - Focus the default selection in query popups by @moxian in #79129
- Add versioning to vcpkg setup by @moxian in #79121
- Reuse built clang-tidy plugin across the shards by @moxian in #79100
- [Xedra Evolved] Increase mana cost on Arvore mana-using traits by @Standing-Storm in #79096
- Remove ghc/filesystem polyfill now that we are on C++17 by @moxian in #79092
- Battery compartment mod can use medium storage batteries by @gisaku33 in #79091
- Misc gun variant script fixes by @anothersimulacrum in #79025
- [MoM] Fix Leukocyte Accumulation class by @Standing-Storm in #79123
- Obsolete some unused CBM snippets by @Uwuewsky in #79099
Full Changelog: cdda-experimental-2025-01-13-0726...cdda-experimental-2025-01-13-0939