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Kyle873 edited this page Nov 27, 2014 · 2 revisions

Introduction

Shields in Doom RPG will protect you from taking direct damage by absorbing the damage into their own charge pool. When a shield takes damage, it's charge is directly affected and will be reduced by the damage's amount. When a shield's charge reaches 0, you will begin taking normal damage again.

Components

Shields are built from 4 basic components which you can collect and customize during the game.

Body

The body is named after the manufacturer and is generally responsible for modifying the capacity of the Shield, but also evenly modifies the other stats as well.

Battery

The battery is generally responsible for modifying the charge rate of the shield.

Capacitor

The capacitor is generally responsible for modifying the charge rate and delay rate of the shield.

Accessory

Accessories give the shield unique effects and abilities which can be triggered in various ways.

Stats

Each shield has 4 stats which govern it's behavior and ability.

Capacity

The total amount of charge the shield can hold.

Charge Rate

After the initial delay rate, the shield will begin to charge. Every charge cycle the shield's charge will increase by this amount.

Delay Rate

When a shield is struck, it's charging cycle is inturrupted and it must wait this long before charging cycles can begin again.

Charge Interval

An internal stat which is not visible to the player. Determines the length between charge cycles. Only modified by a few types of accessories. Default value is 35 tics (1 second) per cycle.

Basic Shield Package

In order to get a head-start on your first shield, you can purchase the Basic Shield Package from the shop. This package will give you a basic body, battery and capacitor which you can use to build a basic shield. Buying the package will cost you less then buying each of the included parts individually.

Shield Boosters

Shield boosters are dropped from a specific accessory and will increase your shield's current charge by 10% of it's maximum capacity.

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