Masks may not be drawn correctly immediately after loading Cubism SDK for Cocos Creator into Cocos Creator. Also, when importing a model with clipping mask or mask inversion and previewing the scene, the texture used in the mask may be drawn in the entire scene.
Make sure to re-import [GlobalMaskTexture.asset] using [Reimport Asset] and restart Cocos Creator.
In Cocos Creator, go to [Project]-[Project Settings]-[Layers] and give User Layer 19
a name of your choice (e.g. MASK) and uncheck Visibility
in the scene's Main Camera.
For details, please refer to the manual [Notes specific to Cocos Creator version].
Currently, due to a limitation in Cocos Creator, it is not possible to add an AnimationClip set State to an AnimationGraph by drag and drop.
Right-click on the AnimationGraph edit screen, create a State, and then set the AnimationClip in the Inspector.
We have confirmed that when importing a .motion3.json
file with the animation curve set to stepped
, stepped
is not reproduced.
This will be fixed in the next update, so please wait for a while.
After installing Cubism SDK for Cocos Creator, opening and building an Expression scene may not execute correctly.
Reimport the Model\Natori\exp
folder and run the build.
- You may get an error when you Reimport, but the scene will run correctly.
Cubism SDK for Cocos Creator R1 beta1 does not export to the following platforms.
- Android
We will address this issue in the next and subsequent updates.
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