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Releases: Maxximou5/csgo-deathmatch

v3.0.0

22 Jan 06:56
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What's Changed

  • v3.0.0 Entirely rewritten with modularity in mind by @Maxximou5 in #152
  • Add GitHub Actions to compile and release on tags by @HugoJF in #112
  • Call State_Update() on OnMapStart() by @HugoJF in #115
  • Update M4A1-S clip and reserve by @B3none in #151
  • Update clip size for AWP by @B3none in #153

Full Changelog: v2.1.0...v3.0.0

v2.1.0

21 Jan 19:47
e69a97b
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Final v2 Release

What's Changed

New Contributors

Full Changelog: v2.0.9...v2.1.0

Updated to v2.0.9

14 Jun 18:36
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  • Updated: deathmatch.ini file with new changes
  • Updated: dm_spawn_time is now dm_spawn_protection_time
  • Updated: Some more old syntax to new syntax
  • Updated: Replaced EntData with EntProp (what is this 2009?!)
  • Updated: dm_headshot_only_allow_client now uses clientprefs
  • Updated: New HS Only translations (translators please help)
  • Updated: M4A1-S ammo reserve from 40 to 60 (v1.36.3.8 update)
  • Added: dm_replenish_ammo_empty - Replenish ammo when weapon is empty
  • Added: dm_replenish_ammo_reload - Replenish ammo on reload action
  • Added: dm_replenish_ammo_kill - Replenish ammo clip on kill
  • Added: dm_replenish_ammo_type - Replenish type: 1) Clip only 2) Reserve only 3) Both
  • Added: dm_loadout_style - When players can receive weapons #81
  • Added: dm_fast_equip - Enable fast weapon equipping #21
  • Added: Workshop map support for spawns #34
  • Added: Tactical, molotov, and incendiary rewards on kill
  • Fixed: Grenades not being rewarded after kill
  • Fixed: Incorrect HP & AP not being rewarded after kill
  • Fixed: Spawn information being sent more than once
  • Fixed: dm_headshot_only_allow_client not used properly
  • Fixed: Commands not being displayed to proper clients
  • Fixed: HS Client Only chat triggers not working #78
  • Fixed: Ammo replenish reserve and clip being used incorrectly
  • Fixed: Secondary weapon arraylist incorrectly set
  • Removed: Auto-Updater, security risk and no longer useful
  • Removed: FindSendPropInfo and other unnecessary code
  • Removed: dm_replenish_ammo_clip & dm_replenish_ammo_reserve

Updated to v2.0.8

15 May 21:12
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  • Updated: Syntax and naming convention
  • Updated: Compiled for SM 110+ & MM 111+
  • Updated: Consistency checks when not needed for validity
  • Updated: Load-out improvements for bots and players
  • Updated: Many performance improvements to general code and structure
  • Added: German language is now supported (thanks to Shoxxo)
  • Added: Clientprefs - All weapons are now saved on the server after a complete selection
  • Added: dm_nades_tactical - tactical grenade
  • Added: Cookies are reset when the gunmode is changed, only reset to "none" if none is required
  • Added: dm_cash_messages - Cash messages are now depressed by default
  • Fixed: Weapons limit menu not being updated properly
  • Fixed: Missing and corrected invalid configuration entries
  • Fixed: Correct weapon and grenade given when killed while selecting
  • Fixed: Menus being sent when unnecessary or at inappropriate times
  • Fixed: Issues with bots sometimes not being given random weapons
  • Fixed: Spawns for de_dust2
  • Removed: Menu options "Same weapons every round" and "Random weapons every round"
  • Removed: Unnecessary code and client checks

Updated to v2.0.7a

12 Jan 01:36
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  • Fixed: dm_headshot_only not working properly.
  • Fixed: Knife, grenade, and taser damage not being allowed when dm_no_knife_damage was enabled.
  • Fixed: dm_headshot_only_allow_knife not working when dm_no_knife_damage was enabled.

Updated to v2.0.7

09 Oct 01:25
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  • Updated: Improved ammo replenish system
    • dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
    • dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
    • dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
  • Updated: SDKHook performance and usage (thanks to Bacardi)
  • Added: Support for late load, safely load the plugin at anytime.
  • Added: Primary only gun mode
    • dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
  • Added: No knife damage
    • dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
  • Fixed: Wrong language phrase for secondary weapons when not selected.
  • Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
  • Fixed: Native "PrintHintText" reported: Language phrase "^" not found
  • Fixed: P2000 sounding like a deagle. P2000 must now be equipped in player's loadout.

Updated to v2.0.6

29 Aug 16:20
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  • Updated: Plugin name changed to correctly match the game it was designed for.
  • Updated: Overhaul on syntax, now using 1.8+ syntax!
  • Updated: Spawns for de_nuke & de_cache.
  • Updated: Translation file.
  • Added: Compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
    • dm_enable_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
  • Added: Armor addition, players now can gain armor.
    • dm_ap_max - (Default) 100 - Maximum Armor Points (AP).
    • dm_ap_kill - (Default) 5 - Armor Points (AP) per kill.
    • dm_ap_hs - (Default) 10 - Armor Points (AP) per headshot kill.
    • dm_ap_knife - (Default) 50 - Armor Points (AP) per knife kill.
    • dm_ap_nade - (Default) 30 - Armor Points (AP) per nade kill.
    • dm_ap_messages - (Default) 1 - Display AP messages.
  • Added: Enable or disable sounds (bodyshots & headshots).
    • dm_sounds_bodyshots - (Default) 1 - Enable the sounds of bodyshots.
    • dm_sounds_headshots - (Default) 1 - Enable the sounds of headshots.
  • Fixed: Weapon skins for all but (usp-s & hkp2000).
  • Fixed: Welcome message creating an invalid index.
  • Fixed: Damage Panel creating an invalid index.
  • Fixed: Spawn system not correctly judging LoS.

Updated to v2.0.5

11 Dec 03:17
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  • Added: New R8 weapon.
  • Added: Hide radar for all players.
  • Fixed: Incorrect ammo for shared weapon names.
  • Fixed: Welcome message not working.

Updated to v2.0.4d

24 Sep 00:07
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  • Fixed: Chest armor not working if full armor wasn't selected, thanks to sk1ll.

Updated to v2.0.4c

20 Sep 23:12
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v2.0.4c:

  • Added: BuildPaths, you can now utilize different SM paths.
  • Added: Brazilian translation. Credit: Rbt