Releases: Mikusch/MannVsMann
Releases · Mikusch/MannVsMann
1.17.0
This release mostly adds a few convars for more configuration options.
Changelog
- Added
sm_mvm_powerup_max_charges
convar that allows changing the maximum allowed canteen charges- Removed
sm_mvm_arena_canteens
, set the new convar to0
on arena maps to disable canteens
- Removed
- Added
sm_mvm_currency_rewards_objective_captured
to configure currency gained on point or flag capture - Added
sm_mvm_currency_rewards_escort
to configure currency gained on objective escort
1.16.0
Changelog
- Added
sm_mvm_quickbuild
convar to disable quick redeploy of buildings - Added build script
1.15.3
1.15.2
1.15.1
1.15.0
Changelog
- Converted memory patches to use the Source Scramble extension
- New plugin dependency: https://github.com/nosoop/SMExt-SourceScramble
- Fixed the game trying to respawn players in spectate if their current class is set to Scout
- Fixed respawn wave times not scaling with player count
- Added new convar
sm_mvm_resupply_upgrades
to allow disabling the upgrade menu when touching a resupply locker- Use this if the map already has an upgrade station
1.14.0
Changelog
- Added the Sandman's MvM ability to fully slow enemy players on a max range shot
- Updated certain stuns to apply with weaker values as if the enemy player is an MvM giant
- Explosive Headshot: 50% slow (previously up to 80%)
- Rocket Specialist: 85% slow (previously 100%)
- Added new convar
sm_mvm_players_are_minibosses
(def.1
) to allow toggling between stun behaviors- Note: Setting this to
0
allows Sappers, Sandman balls, etc. to completely stun players (not recommended)
- Note: Setting this to
Fixes
- Fixed upgrades from wearable weapons not being removed when the plugin is disabled
1.13.0
Changelog
Additions
- Implemented the "Armor Penetration" upgrade
- Spy now deals 188 damage on a successful backstab
- Additional levels of "Armor Penetration" increase backstab damage
- Backstabs can be resisted with crit resistance
- Can be disabled with the
sm_mvm_backstab_armor_piercing
convar
- Added 5 new convars to configure existing behavior
sm_mvm_setup_quickbuild
(def.1
) - Whether Engineer can quickbuild during setupsm_mvm_player_sapper
(def.1
) - Whether Spy can place sappers on other playerssm_mvm_respec_enabled
(def.1
) - Whether players can refund their upgrades at a resupply lockersm_mvm_explosive_sniper_shot_damage_modifier
(def.1.0
) - Damage multiplier of the "Explosive Headshot' explosionsm_mvm_backstab_armor_piercing
(def.1
) - Whether backstabs use armor piercing upgrades to determine the damage
Fixes
- Fixed the
mvm_quick_sentry_upgrade
event not firing
1.12.0
Note: This release requires you to update any convar names in configs, see changelog for more info.
Changelog
- Renamed all plugin convars to be in accordance with SourceMod naming standards and to avoid confusion with game convars
- All convar names are now prefixed with
sm_
- e.g.
mvm_showhealth
->sm_mvm_showhealth
- e.g.
- The following convars have had their name changed more drastically:
mvm_enable
->sm_mvm_enabled
mvm_enable_music
->sm_mvm_music_enabled
- All convar names are now prefixed with
- Fixed players pushing eachother while upgrading in a
func_regenerate
volume - Arena: Fixed the upgrade menu opening on class change when the player is not a defender
- Arena: Fixed Power Up Canteens being unusable
- Configurable with the
sm_mvm_arena_canteens
convar (default"1"
)
- Configurable with the
- Miscellaneous code improvements