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Valkyrie 0.2

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@Desoroxxx Desoroxxx released this 29 May 15:45
· 24 commits to main since this release

Changelog File (Include Previous Versions)

Valkyrie Version 0.2 Changelog - 2024-04-04

Added

  • Warning screen system to notify of potential frictions between Valkyrie and other mods
  • Added warning for using OptiFine
  • Built in support for Mantle for the MC-67532 fix
  • Built in support for Overloaded Armor Bar for the MC-67532 fix
  • When in a deobfuscated environment, "Development Environment" will be added after the name of the window
  • Added terrain wireframe debug config
  • Added configuration for the MC-67532 fix
  • Added configuration for fancy leaves independent of the Minecraft general graphics settings
  • Added leaves culling
  • Added keybinding to open the config GUI
  • Added F3 shortcuts for clouds and terrain wireframe
  • Added missing MCVersion attribute to the ValkyriePlugin

Changed

  • Changed the upper limit for the Zoom Multiplier to 10
  • Reduced default cloud render distance
  • Updated to Red Core 0.5

Fixed

  • Fixed OptiFine compatibility (Keep in mind that parts of Valkyrie are disabled when paired with OptiFine)
  • Fixed Essential compatibility
  • Fixed not being able to disable clouds
  • Fixed certain model rotations being broken, (For example, the witch while drinking her potion)
  • Fixed large entities dissapearing when in empty chunks (For example, the ender dragon in the end)
  • Fixed Valkyrie not declaring Red Core as a dependency
  • Fixed clouds taking a quarter second to appear when joining a world
  • Fixed incompatibility with RenderLib 1.3.3+

Optimized

  • Optimized RenderGlobal#setupTerrain which improves rendering speed
  • Optimized RenderGlobal#getRenderChunkOffset which improves rendering speed
  • Optimized WorldVertexBufferUploader#draw which improves rendering speed
  • Optimized ViewFrustum which reduce FPS drops when blocks are updated, improves the speed of loading render chunks and reduce lag when loading renderer (Changing graphics settings, loading into world)
  • Optimized ModelRenderer#render rotations and translations which are now more than two times faster (Thanks [Nessiesson], [Ven])
  • Optimized ModelRenderer#renderWithRotation which should improve rendering speed of models (Thanks [Nessiesson], [Ven])
  • Optimized ModelRenderer#postRender which should improve rendering speed of models (Thanks [Nessiesson], [Ven])

Internal