Releases: Stachelbeere1248/zombies-utils
Releases · Stachelbeere1248/zombies-utils
SLA range 50b, prefix system
- SLA range increased back up to 50 blocks, SLA for prison removed.
- new prefix system on SST indicating special mob spawns for each wave. WIP for prison and AA.
- internal changes:
- wave spawn times exported into resources json format. works for now but will be changed again soon.
- TODO: difficulty swap sometimes happens before the game start finished handling internally.
- TODO: exporting SLA data into resources
Full Changelog: v1.3.4...1.3.6
Prison SLA
- secret room is still missing, some windows are broken (don't spawn) and not listed
- thanks to prplx for not making me find everything alone
Full Changelog: v1.3.3...v1.3.4
Tiny fix
- fixed the tragic issue of game split message having an incorrect color
Full Changelog: v1.3.2...v1.3.3
Escape splitting
- Splits and SST for escape are now available
- a version thats not supposedly in beta!
Full Changelog: v1.2.5...v1.3.2
Massive changes to the timer system
- Instead of having one Timer tracking only your current game, there will now be support for multiple timers running in parallel. This allows hopping between running games while preserving old timers.
- As a result to these large changes in code, there might be some bugs.
- PlayerVisibility is now toggled via hotkey.
- Still TODO:
- Helicopter escape split / SST
- Funky behaviour if hopping games before r1w1 due to the "R1 correction"
- Also planned soon: Color coded SST
- Still looking for SLA database contributions
Full Changelog: v1.3.0-pre5...v1.3.1-pre4
v1.3.0-pre5
- Improved map detection
- added /qz p
Full Changelog: v1.3.0-pre4...v1.3.0-pre5
v1.3.0-pre4
- Update SLA range to 40 blocks
- patch playervis hiding F5 or knocked players
- Game rejoining and prison SLA is still TODO
Full Changelog: v1.3.0-pre3...v1.3.0-pre4
v1.3.0-pre3
- Reworked config interface
- small changes
- prison implementation
- due to the zombies update some things will be broken, such as map detection when rejoining mid-game. will start working on that soon
Full Changelog: v1.2.5...v1.3.0-pre3
v1.2.5
- Added an option for a cps counter (this one does not measure actual cps, rather effective cps, meaning one click per tick at most), check config
- changed some code
- patch for mod causing a crash during "fake round 31 / 106" on practise server
Full Changelog: v1.2.4...v1.2.5
Release 1.2.4
See changes in previews.
Full Changelog: v1.2.0...v1.2.4