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ChooserGUI_Persistence

ThatTechedGuy edited this page Oct 18, 2021 · 3 revisions

Description

The integration of background music chooser GUI into code involves making a music icon which will be shown on each screen. Clicking on the music icon will open a dialog containing two radio buttons with background music names. The choice of the user will be persisted in local storage. The user should also be given an option to disable background music for a particular screen.

API Reference

BackgroundMusic.java: Location

Function Returns Description
getAllMusicByScreen(String screenName) String[] Fetch all music paths for a particular screen,
empty if no associated music.
containsScreenMusic(String screenName) Boolean Checks if a particular screen has associated background music.
Returns true if the screen has some background music, false otherwise
selectMusic(String screenName, String trackPath) void Selects a new background music and persists the choice in a JSON file
stored in the 'DECO2800' folder in external location. The file's name is
'backgroundMusic.json' which contains a mapping of screen name and chosen track.
getSelectedMusic(String screenName) String Get selected music track for the supplied screen name, defaults
to the first choice that is provided in backgroundMusic.json
isSelected(String screenName, String trackName) Boolean Check if a particular track is the selected one or not. If it is selected,
return true and false otherwise.
getNotSelectedTrack(String screenName) String Get the first non-selected track of a screen, if any.

Implementation

Fetching the selected music for a particular screen

The music is fetched for a particular screen when its entity is registered.

On selecting music, persist the choice of user

Usage: A simple method call specifying the screen name and selected track path

BackgroundMusic.selectMusic(screenName, trackPath);
// Example
BackgroundMusic.selectMusic("MainGame", "sounds/customBgm/game1.mp3");

Persisting the choice of the user: Stores choice as a mapping of screen name (key) and track name (value).

    /**
     * Selects a new background music and persists the choice
     *
     * @param screenName name of the screen
     * @param trackPath  path of the track
     */
    public static void selectMusic(String screenName, String trackPath) {
        Map<String, String> chosenMusic = getAllChosenMusic();
        chosenMusic.put(screenName, trackPath);
        setChosenMusic(chosenMusic);
    }

Fetching the choice of the user(which defaults to the first track if nothing was selected):

    /**
     * Get selected music track for the supplied screen name, defaults to
     * the first choice that is provided in backgroundMusic.json
     *
     * @param screenName name of screen
     * @return trackPath path of the chosen track, defaults to the first track
     */
    public static String getSelectedMusic(String screenName) {
        String defaultTrack = "";
        if (containsScreenMusic(screenName)) {
            defaultTrack = getAllMusicByScreen(screenName)[0];
        }
        return getAllChosenMusic().getOrDefault(screenName, defaultTrack);
    }

Fetching track choices for a particular screen

Track choices for all screens are fetched through assets/configs/backgroundMusic.json which can be found here.

    /**
     * Fetch the mapping of screen name and associated background music paths
     *
     * @return music mapping of screen name and music paths
     */
    private static Map<String, String[]> getAllMusic() {
        MusicList musicList =
                FileLoader.readClass(MusicList.class, "configs/backgroundMusic.json");
        if (musicList == null) {
            musicList = new MusicList();
        }
        return musicList.music;
    }

Gameplay

Home

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Pixel Grid Resolution

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Features Design

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Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
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Buffs and Debuffs manual

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[code for debuff animations](code for debuff animations)

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Code Guidelines

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 Obstacle/Enemy
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Scoring System Implementation Explanation

Music Implementation

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Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

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Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

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DateTimeUtils

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Food System Water System

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In Game Background Music

User Testing

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The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

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Debug Terminal

Input Handling

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Settings

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MacOS Setup Guide

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