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distance board testing
The main purpose of this user testing is to investigate and evaluate how users think and feel about the style of the distance board screen. This user testing will be significant toward our project since there can be some deficiency of our team's final design. Hence, the outcome of testing will be conducted for the improvement of the system.
Due to the current COVID-19 situation, user testing will be done by an online zoom meeting. Testers will experience the system through the remote control of zoom functionality.
This is the final design of the distance board that users will see during testing.
- Testers will approach the distance board.
- Write down some important observations.
- After the experience of distance board we will ask the testers some open-ended key questions.
- What is the purpose of this distance board?
- What do you think of the design of the distance board?
- What do you feel about colour contrast of this screen?
- Any suggestion for the improvement?
Distance board purpose
I think distance board is to show how far player has traveled during the game.
Distance board design
Design is ok, I can clear figure out that this is distance board, because it says on the top 'distance'.
Colour contrast
In overall colour contrast of this distance board is good, because it matches the game design.
Improvement Suggestion
Maybe some detailed design of the text on the distance board.
Distance board purpose
It is to show the users how far they have traveled, but I don't know if this is really necessary, because there already is a scoreboard.
Distance board design
Design is very similar to the main scoreboard. Hence I don't see the difference between these two.
Colour contrast
Colour contrast is great, it matches the game background colour and doesn't feel awkward to have this design there.
Improvement Suggestion
Some details about what the distance board do and its purpose will be significant improvement I think.
Distance board purpose
Number in the distance board raises as I play the game, but I don't get the purpose, because this is not a scoreboard. It just shows the distance of how far I traveled and it is not related to score system I think.
Distance board design
Design style is nice. It matches the pixel art style and the colour of the distance board looks great too.
Colour contrast
Colour contrast of the distance board matches well with the game. It is city night theme and the distance board satisfies this theme as well.
Improvement Suggestion
Some explanation about what the distance board do will be great, because it is not the scoreboard, so I don't see the purpose of it. It is understandable if distance board exists to just show how far users have moved, but short explanation will be great!
Distance board purpose
The purpose of this distance board is to show users how far from the game start that players have moved. So the higher distance moved will result high final score.
Distance board design
Design of this distance board is simple and easy. I can clearly figure out it is there to show the distance board.
Colour contrast
Colour contrast matches well with the game. I think it looks decent
Improvement Suggestion
I don't really have a particular improvement suggestion. It looks neat and nice to me.
This distance board is just a simple implementation. Testers didn't have any confusion understanding what it does. However as summary for the result of this testing session. Many users didn't understand the purpose of the distance board, because there already is scoreboard and they think it is unnecessary to have another board that looks like score. Because the number on the distance board keep raising as user plays the game and it is very similar to scoreboard. Hence our team might need to put some explanations about the distance board or give some purpose to the distance board such as some achievements.
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Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan