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Added blitz code for a faster playthrough. #7
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Original file line number | Diff line number | Diff line change |
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.def breakable bomb|hammer | ||
.def useless_keys door_key&shrine_key | ||
.def all_keys sky_key&lake_key&ruby_key&wind_key&cloud_key&light_key&sword_key&tree_key&flower_key&magma_key&heart_key&ghost_key&trial_key&dankirk_key&basement_key&narcysus_key&truth_key | ||
.def all_tools arrow&bomb&hook&hammer&fire_arrow | ||
.def all_tools_or_keys all_tools|all_keys | ||
.def arrowlike arrow|hook|fire_arrow | ||
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.def all_capsules jelze&flash&gusto&zeppy&darbi&sully&blaze | ||
.def some_capsules jelze|flash|gusto|zeppy|darbi|sully|blaze | ||
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.def any_tool arrow|bomb|hook|hammer|fire_arrow | ||
.def any_key sky_key|lake_key|ruby_key|wind_key|cloud_key|light_key|sword_key|tree_key|flower_key|magma_key|heart_key|ghost_key|trial_key|dankirk_key|basement_key|narcysus_key|truth_key | ||
.def party0 any_tool&character0 | ||
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.def party1 character1|character2|character3|character4 | ||
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.def party2a character1&character2 | ||
.def party2b character1&character3 | ||
.def party2c character1&character4 | ||
.def party2d character2&character3 | ||
.def party2e character2&character4 | ||
.def party2f character3&character4 | ||
.def party2 party2a|party2b|party2c|party2d|party2e|party2f | ||
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.def party3a character1&character2&character3 | ||
.def party3b character1&character2&character4 | ||
.def party3c character1&character3&character4 | ||
.def party3d character2&character3&character4 | ||
.def party3 party3a|party3b|party3c|party3d | ||
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.def party4 character1&character2&character3&character4&all_capsules | ||
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.def airship engine | ||
.def submarine mermaid_jade | ||
.def submarine_or_airship submarine|airship | ||
.def victory victory | ||
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.def dankirk hook&bomb&dankirk_key&party3 | ||
.def gratze dankirk|submarine_or_airship | ||
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starting_character * | ||
starting_item * | ||
hidden_item * | ||
skill_cave arrowlike&party0 | ||
foomy_woods party0 | ||
darbi_shrine party0 | ||
zeppy_cave submarine&party0 | ||
sundletan_cave party0 | ||
catfish_cave arrowlike&lake_key&party0 | ||
alunze_cave breakable&party0 | ||
alunze_basement breakable&party0 | ||
tanbel_tower1 sky_key&party1 | ||
tanbel_tower2 sky_key&party1 | ||
ruby_cave ruby_key&party1 | ||
ruby_capsule breakable&party0 | ||
tsword_shrine1 bomb&sword_key&party1 | ||
tsword_shrine2 bomb&sword_key&party1 | ||
gordovan_tower1 hook&bomb&wind_key&party1 | ||
gordovan_tower2 hook&bomb&wind_key&party1 | ||
cave_bridge breakable&hook&party0 | ||
north_dungeon hook&bomb&party1 | ||
north_capsule hook&party1 | ||
ancient_tower1 hook&bomb&cloud_key&party1 | ||
ancient_tower2 hook&bomb&cloud_key&party1 | ||
lighthouse1 light_key&party1 | ||
lighthouse2 light_key&party1 | ||
phantom_mountain hook&bomb&fire_arrow&tree_key&party2 | ||
sacrifice_tower1 hook&bomb&narcysus_key&party2 | ||
sacrifice_tower2 hook&bomb&narcysus_key&party2 | ||
sacrifice_capsule hook&breakable&narcysus_key&party2 | ||
karlloon_shrine1 hook&bomb&party2 | ||
karlloon_shrine2 hook&bomb&party2 | ||
lexis_lab party0 | ||
flower_mountain hammer&flower_key&party2 | ||
flower_capsule hammer&hook&party2 | ||
dankirk_dungeon dankirk | ||
northeast_tower1 hook&hammer&trial_key&party2 | ||
northeast_tower2 hook&hammer&trial_key&party2 | ||
no_return_mountain party0 | ||
divine_shrine1 hook&hammer&heart_key&party2 | ||
divine_shrine2 hook&hammer&heart_key&party2 | ||
vengeance_shrine1 submarine&bomb&hammer&ghost_key&party2 | ||
vengeance_shrine2 submarine&bomb&hammer&ghost_key&party2 | ||
truth_tower1 breakable&hook&truth_key&party2 | ||
truth_tower2 breakable&hook&truth_key&party2 | ||
dragon_mountain submarine_or_airship&hook&hammer&fire_arrow&magma_key&party2 | ||
underwater_shrine submarine&party0 | ||
gratze_basement gratze&arrowlike&basement_key&party2 | ||
shuman airship&party3 | ||
stradha airship&party3 | ||
kamirno airship&party3 | ||
lisa arrowlike | ||
marie breakable | ||
clare party1 | ||
daos_shrine lisa&marie&clare&any_key | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It is not possible to fly to Doom Island without the engine; you should either add the engine back as a requirement to reach Daos Shrine, or create a modified event that does not require the engine. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I assumed that was just a cutscene. sorry, my bad. I will try to create a modified event. |
Original file line number | Diff line number | Diff line change |
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.def keys sky_key,lake_key,ruby_key,wind_key,cloud_key,light_key,sword_key,tree_key,flower_key,magma_key,heart_key,ghost_key,trial_key,dankirk_key,basement_key,narcysus_key,truth_key | ||
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starting_character character0 | ||
starting_item arrow,bomb,hammer | ||
hidden_item nothing | ||
tanbel_tower1 keys | ||
tsword_shrine1 keys | ||
gordovan_tower1 keys | ||
ancient_tower1 keys | ||
lighthouse1 keys | ||
sacrifice_tower1 keys | ||
karlloon_shrine1 keys | ||
northeast_tower1 keys | ||
divine_shrine1 keys | ||
vengeance_shrine1 keys | ||
truth_tower1 keys | ||
daos_shrine victory |
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I'm not sure what is achieved by creating "lisa", "marie", and "clare" as locations. I don't know what your intent is for these lines, but I suspect that a required item might end up at one of these locations, which will make the seed unbeatable. For example, what if the bombs end up at the "lisa" location, which are then required to unlock the rest of the seed?
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I assumed that file defines routing requirements, so I added those maides. Also somewhere in your code* it tests the seed, so I did not assume any problems there. Also several people tested these requirements and had no problems. I will try to find such a "dead lock" you mentioned.
*itemrouter.py:703: success = self.try_unlock_locations(self.goal_requirements)