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V3.7

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@abyssonym abyssonym released this 07 Apr 15:01
· 83 commits to master since this release

VERSION 3.7
-Implemented two new codes: monstermash and bossy.
-monstermash shuffles enemies throughout dungeons. Experimental but recommended. Might make scaling more balanced.
-bossy makes any boss appear in any location, regardless of progression or rank. However, this game mode does not seem viable, because many bosses have attacks that deal high damage even if you scale them to very low stats. Most boss battles are decided simply by who can OHKO the other first.
-Hint Shop now gives an even distribution of hints.
-Changed up the scaling algorithm again. This time monsters are scaled by comparing them to a different enemy that fits the progression.
-Furthermore, because boss adds appear in multiple places, these monsters now scale to their lowest rank instead of the rank of their boss or home zone.

Windows users, you may try downloading l2_terror_wave_windows.zip if you want, and see if the included .exe file runs on your system. If that fails, just do the same as Linux/Mac users and download l2_terror_wave_source.zip, then extract it and run the included randomizer.py using Python 3.11 or above.