Melee Quick Mod makes it easy to batch apply mods to a Super Smash Bros. Melee iso. It intelligently replaces game files with mod files and lets you organize your mods by folder.
Download the latest version from the releases page.
The easiest way to use Melee Quick Mod is to download some mods, place them in the mods
folder, then drag your Melee iso onto drag_iso_here.bat
. A file named meleeout.iso
will be created that uses all your mods!
MQM checks all folders inside the mods
folder, so feel free to organize!
Linux users (and probably Mac) can run the python script directly:
./meleequickmod.py -i cleanmelee.iso
Mod files must contain the entire text of the game file they are meant to replace, and have the same extension. Aside from that, the mod can be named whatever you wish and MQM will find it. You may find this helpful for tagging, or just not having to mass rename things when downloading mods.
Examples of what MQM will and won't replace:
Mod Name | Overwrites Game File | Note |
---|---|---|
mods\PlFcBu.dat | files/PlFcBu.dat | |
mods\PlFcBu Blue Falco.dat | files/PlFcBu.dat | Mod name can have extra contents |
mods\BluePlFcBuFalco.dat | files/PlFcBu.dat | Game file name can be placed anywhere in mod file name |
mods\falco\PlFcBu.dat | files/PlFcBu.dat | Folders can be used |
mods\disc\files\audio\us\1padv.ssm | files/audio/us/1padv.ssm | Target specific files |
mods\Blue Falco.dat | invalid | Mod name does not contain any game file name |
mods\plfcbu.dat | invalid | Case mismatch between game file and mod file name |
mods\PlFcBu | invalid | No file extension |
mods\PlFcOj.dat | invalid | Not a valid color (See Avoiding File Misplacement) |
Argument | Description |
---|---|
-h | get help |
-i | set input iso |
-o | set output iso name |
-m | set mods folder |
-t | append the time to the output iso's filename |
-c | print a list of files on the disc |
You can use these by editing drag_iso_here.bat
or by running from command line.
TL;DR: PlFcOj.dat
incorrectly replaces PlFc.dat
instead of not replacing any file. This is intended behavior since PlFcOj.dat
is not an actual file on a copy of Melee, so make sure your mod filenames contain the full name of the file it should replace.
MQM finds files to replace by looking for the full disc filename inside the mod filename. If your mod files don't contain the full disc filename, MQM may erroneously target similar looking files to replace on the disc instead, resulting in a broken iso.
Example:
You include a mod named PlFcOj.dat
, expecting it to add an orange skin for Falco. However the stock Melee iso contains no such file since Falco has no orange skin by default so MQM does not perform the intended file replacement.
Afterwards, MQM looks for a mod file to replace the disc file PlFc.dat
, Falco's common texture data. Since the text PlFc
appears inside PlFcOj
, MQM incorrectly targets PlFcOj.dat
to replace PlFc.dat
. Now Falco's common textures file has been incorrectly been replaced with a skin file and so the game will crash when loading him.
The way to avoid this is to ensure that the entire text of the file you wish to replace exists inside the mod filename.
A caveat surrounding throwing all your mods in a single folder is that if two files with the same name exist on the disc in different folders MQM won't know which file to replace.
If this happens you can target the file you wish to replace directly by storing it using the disc file's entire folder structure.
Get the exact location of the file on the disc with .\meleequickmod.exe -i cleanmelee.iso -c
. Then place your file in mods\disc\my\exact\location\file.dat
. Note that everything goes in the subfolder disc\
in the mods
folder.
Example: Melee has both files/audio/1padv.ssm
and files/audio/us/1padv.ssm
.
Replace files/audio/us/1padv.ssm
by placing a new 1padv.ssm
at
mods\disc\files\audio\us\1padv.ssm
Inexact replacement also works:
mods\disc\files\audio\us\my_modded_1padv.ssm
Comments, questions, issues, found a dead bug in a box?
Twitter https://twitter.com/allocsb
Reddit https://reddit.com/u/LavaSalesman
Thanks to LagoLunatic for the GCM parser from their wwrando repo and build structure from their GCFT repo.