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[qmlSfmData] SfmDataEntity: Handle fixed point size in the shader #81

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merged 1 commit into from
Dec 18, 2024

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cbentejac
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The size of the points in the cloud is now fully handled in the dedicated cloud shader. Prior to this commit, the size of the points in the shader was always determined relatively to the position of the camera. When the fixedPointSize option is set, it is now set independently from the camera's position.

The fixedPointSize variable is added with its corresponding signal and slot.

Related Meshroom PR: alicevision/Meshroom#2620

The size of the points in the cloud is now fully handled in the
dedicated cloud shader. Prior to this commit, the size of the points
in the shader was always determined relatively to the position of the
camera. When the `fixedPointSize` option is set, it is now set
independently from the camera's position.

The `fixedPointSize` variable is added with its corresponding signal and
slot.
@fabiencastan fabiencastan merged commit c71a9f3 into develop Dec 18, 2024
@fabiencastan fabiencastan deleted the dev/pointSizeShader branch December 18, 2024 08:09
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2 participants