v0.14alpha12
Pre-release
Pre-release
Big changes:
- Converted from Add-on to Extension. Now you need to drag-and-drop the extension .zip archive into blender to install it
- Added new UI panels to perform common operations quickly and to edit custom data used by the game
- Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
- Implemented camera import and export. Now you can adjust the Army Painter camera for the model
- Added automatic sga extraction. Now you don't need to unpack textures manually
Other improvements
- The addon now remembers the options of the last export and import so you don't need to set it up every time
- Configured a custom shape for markers to make them look consistent with Object Editor #8
- Added automatic bone weight normalization
- Exported textures are now compatible with Object Editor
- Added drag-and-drop support. Now you can simply drop your .whm file into blender.
- Supported parenting a mesh to a single bone #10
- Improved vertex merging algorithm #14 Now models grows for about 5% of vertex count after the first reexport and then stabilizes at at this value for further exports.
- Implemented parsing of tga data in rsh textures
- Added a few new warnings for possible errors #4
- Made asserts optional and added a "Strict mode" with the old behavior
- Added better property descriptions
Fixes
- Fixed incorrect marker orientation in blender.
If you are working on a model imported by an old version use the "Legacy markers" option in the export dialogue. - Fixed material requiring full_path property
- Finally removed Dots Stroke material
- Pinned quicktex version to 0.2.1 #4
- Added support for meshes with
[
in the name - Fixed incorrect vertex normal export #3 #5
- Added hashing of long object names when used as a part of a property name
- Fixed mesh properties being case-sensitive #6
- Fixed export of internal textures #9
- Fixed random animation corruption in export #11
- Removed wield modifiers because it breaks banners #12
- Fixed vertex merging algorithm. Now vanilla models grow for about 5% of vertex count after the first reexport and don't change much after further exports. #14