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v0.14alpha13

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@amorgun amorgun released this 04 Dec 20:13
· 28 commits to main since this release

Big changes:

  • Converted from Add-on to Extension. It allowed me to bundle the addon dependencies with it.
    Now you need to drag-and-drop the extension .zip archive into blender to install it
  • Added new UI panels to perform common operations quickly and to edit custom data used by the game
  • Implemented a rename detection system to keep property names and action data paths updated. You can disable automatic action updates in the addon tools panel
  • Implemented camera import and export. Now you can adjust the Army Painter camera for the model
  • Added automatic sga extraction. Now you don't need to unpack textures manually

Other improvements

  • The addon now remembers the options of the last export and import so you don't need to set it up every time
  • Configured a custom shape for markers to make them look consistent with Object Editor #8
  • Added automatic bone weight normalization
  • Exported textures are now compatible with Object Editor
  • Added drag-and-drop support. Now you can simply drop your .whm file into blender.
  • Supported parenting a mesh to a single bone #10
  • Vertex merging is now configurable in the export dialogue.
    Read this for a small guide on these parameters.
    You may want to reexport old models with Vertex merging position threshold = 0.01 to reduce the vertex count
  • Implemented parsing of tga data in rsh textures
  • Added a few new warnings for possible errors #4
  • Made asserts optional and added a "Strict mode" with the old behavior
  • Added better property descriptions

Fixes

  • Fixed incorrect marker orientation in blender.
    If you are working on a model imported by an old version use the "Legacy markers" option in the export dialogue.
  • Fixed material requiring full_path property
  • Finally removed Dots Stroke material
  • Pinned quicktex version to 0.2.1 #4
  • Added support for meshes with [ in the name
  • Fixed incorrect vertex normal export #3 #5
  • Added hashing of long object names when used as a part of a property name
  • Fixed mesh properties being case-sensitive #6
  • Fixed export of internal textures #9
  • Fixed random animation corruption in export #11
  • Removed wield modifiers because it breaks banners #12
  • Fixed vertex merging #14
  • Added correct import and export for animations with fps not equal to 30 #16