Skip to content

v1.8.0-beta.7

Pre-release
Pre-release
Compare
Choose a tag to compare
@github-actions github-actions released this 18 Oct 10:55
· 12 commits to master since this release

Version 1.8.0-beta.7

Installer unitypackage for this version is here.

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

Added

  • Invert option for Remove Mesh in Box #1257
    • You now can remove polygons outside of the box instead of inside the box.
    • Along with this new feature, we renamed Remove Mesh in Box to Remove Mesh By Box to make it more clear.
      • This doesn't change the class name of the component since it's already a part of the public API.
  • Remove Mesh By UV Tile, a new way to remove polygons #1263
    • You now easily remove some polygons of models configured for UV Tile Discard.
    • This component removes polygons like UV Tile Discard with Vertex Discard Mode.
  • Texture Optimizer support for tiling UV #1268
  • API for AtlasTexture Compability #1269
  • Automatically remove unnecessary material properties based on shader #1041
    • This feature is added to Remove Unused Objects in Trace and Optimize.
    • When you changed shader for an material, properties for previously used shaders might be remain
    • This may increase your avatar size by unexpectedly including unused textures
  • Support for Shaders that depends on vertex index #1275
    • Avatar Optimizer will not automatically merge meshes that are using vertex index
    • since merging them may change vertex order, which changes vertex index

Changed

  • Transform gizmo are now hidden while you're editing box of Remove Mesh in Box #1259
    • This prevents mistakenly moving the Skinned Mesh Renderer while editing the box.
  • Make MergePhysBone implement INetworkID #1260
    • This allow you to configure networkid for merged PhysBone component
  • Changed locale code for simplified chinese from zh-cn to zh-hans #1264
    • This would improve compatibility with other NDMF tools.
    • Many NDMF tools uses zh-hans so previously you may see both 中文 (中国) and 中文 (简体).
    • I think zh-hans is more accurate expression so I changed so.

Fixed

  • InvalidOperationException with removing all polygon on one material slot #1255
  • Remove Mesh in Box does not work for meshes without Bones #1256
  • NullReferenceException in GetBlendShape if Mesh is not specified for SkinnedMeshRenderer #1267
  • NDMF Preview for Mesh by Box will is partially broken #1270