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Procedural Wood #1404

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Procedural Wood #1404

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Commits on Aug 27, 2024

  1. First commit of 3d wood material

    Add a 3d wood material node graph (wood3d) which includes following custom nodes/node graphs as its components:
    
    - two custom noise node (wood3d_util_noise1d and wood3d_util_hashnoise2d),
    - a custom node for wood pore calculation (wood3d_util_pore_impulse), and
    - many sub-graphs that improve readability / help reduce complexity of the wood3d node graph.
    
    This commit also contains a 3dwood_prests.mtlx which has many pre-defined parameters that helps to create different types of wood.
    Starry316 committed Aug 27, 2024
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Commits on Aug 28, 2024

  1. Update parameter limitation

    Update some ui input limitation in node def and add a hard limitation to pore_cell_dim since it may cause divide by zero issue.
    Starry316 committed Aug 28, 2024
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Commits on Sep 3, 2024

  1. Fix node description, typo and the naming issue

    - Fix scale's description and the default value.
    - Fix a "prelin" typo.
    - Rename misleading node names. Any node ending with "_vectorxx" or "_floatxx" is renamed to "_vector_xx" and "_float_xx".
    Starry316 committed Sep 3, 2024
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Commits on Sep 4, 2024

  1. Rename nodes and clear some graphs

    - Rename nodes in a better way.
    - Move "wood3d_util_pore_color" from a predefined graph to the main graph because it's a very small graph .
    Starry316 committed Sep 4, 2024
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