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feat(obstacle_cruise_planner): improve stop and cruise behavior for c…
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…ut-in & out

Signed-off-by: Berkay Karaman <[email protected]>
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brkay54 committed Aug 27, 2024
1 parent 04970b4 commit 83339fd
Showing 1 changed file with 34 additions and 18 deletions.
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nearest_dist_deviation_threshold: 3.0 # [m] for finding nearest index
nearest_yaw_deviation_threshold: 1.57 # [rad] for finding nearest index
min_behavior_stop_margin: 3.0 # [m]
min_behavior_stop_margin: 6.0 # [m]
stop_on_curve:
enable_approaching: false
additional_safe_distance_margin: 3.0 # [m]
min_safe_distance_margin: 3.0 # [m]
suppress_sudden_obstacle_stop: false

stop_obstacle_type:
unknown: true
car: true
truck: true
bus: true
trailer: true
motorcycle: true
bicycle: true
pedestrian: true
pointcloud: false
inside:
unknown: true
car: true
truck: true
bus: true
trailer: true
motorcycle: true
bicycle: true
pedestrian: true

outside:
unknown: false
car: true
truck: true
bus: true
trailer: true
motorcycle: true
bicycle: true
pedestrian: true

cruise_obstacle_type:
inside:
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bus: true
trailer: true
motorcycle: true
bicycle: false
bicycle: true
pedestrian: false

slow_down_obstacle_type:
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stop_obstacle_hold_time_threshold : 1.0 # maximum time for holding closest stop obstacle

# hysteresis for cruise and stop
obstacle_velocity_threshold_from_cruise_to_stop : 3.0 # stop planning is executed to the obstacle whose velocity is less than this value [m/s]
obstacle_velocity_threshold_from_stop_to_cruise : 3.5 # stop planning is executed to the obstacle whose velocity is less than this value [m/s]
obstacle_velocity_threshold_from_cruise_to_stop : 1.0 # stop planning is executed to the obstacle whose velocity is less than this value [m/s]
obstacle_velocity_threshold_from_stop_to_cruise : 1.5 # stop planning is executed to the obstacle whose velocity is less than this value [m/s]

# if crossing vehicle is determined as target obstacles or not
crossing_obstacle:
obstacle_velocity_threshold : 3.0 # velocity threshold for crossing obstacle for cruise or stop [m/s]
obstacle_traj_angle_threshold : 1.22 # [rad] = 70 [deg], yaw threshold of crossing obstacle against the nearest trajectory point for cruise or stop
obstacle_velocity_threshold : 1.0 # velocity threshold for crossing obstacle for cruise or stop [m/s]
obstacle_traj_angle_threshold : 0.523599 # [rad] = 30 [deg], yaw threshold of crossing obstacle against the nearest trajectory point for cruise or stop

stop:
max_lat_margin: 0.3 # lateral margin between the obstacles and ego's footprint
max_lat_margin_against_unknown: 0.3 # lateral margin between the unknown obstacles and ego's footprint
outside_obstacle:
max_lateral_time_margin: 4.0 # time threshold of lateral margin between the obstacles and ego's footprint [s]
num_of_predicted_paths: 3 # number of the highest confidence predicted path to check collision between obstacle and ego
crossing_obstacle:
collision_time_margin : 4.0 # time threshold of collision between obstacle adn ego for cruise or stop [s]
collision_time_margin : 2.0 # time threshold of collision between obstacle adn ego for cruise or stop [s]

cruise:
max_lat_margin: 1.0 # lateral margin between obstacle and trajectory band with ego's width
outside_obstacle:
obstacle_velocity_threshold : 3.5 # minimum velocity threshold of obstacles outside the trajectory to cruise or stop [m/s]
ego_obstacle_overlap_time_threshold : 2.0 # time threshold to decide cut-in obstacle for cruise or stop [s]
max_prediction_time_for_collision_check : 20.0 # prediction time to check collision between obstacle and ego
obstacle_velocity_threshold : 1.5 # minimum velocity threshold of obstacles outside the trajectory to cruise or stop [m/s]
ego_obstacle_overlap_time_threshold : 0.2 # time threshold to decide cut-in obstacle for cruise or stop [s]
max_prediction_time_for_collision_check : 10.0 # prediction time to check collision between obstacle and ego
max_lateral_time_margin: 5.0 # time threshold of lateral margin between obstacle and trajectory band with ego's width [s]
num_of_predicted_paths: 3 # number of the highest confidence predicted path to check collision between obstacle and ego
yield:
enable_yield: true
lat_distance_threshold: 5.0 # lateral margin between obstacle in neighbor lanes and trajectory band with ego's width for yielding
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