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I've been searching for an answer to this for hours, and as far as I can tell, there is no example or project that shows how to do this, and it's not clear from the bevy code itself. I'm out of ideas at this point. I started by looking at I could pass the handle to There's no way to figure out when the texture has loaded either. I tried looping on the value of So how then would I do it? Would I need to make my own |
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You can track |
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You can track
Events<AssetEvent<Texture>>
, which will send an event when your texture has loaded.