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Pull requests: bevyengine/bevy
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Move the stage that acquires a new texture from the swap chain as late as possible in the rendering pipeline.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16964
opened Dec 25, 2024 by
pcwalton
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Fix path checking for FileWatcher for virtual workspace projects
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16958
opened Dec 24, 2024 by
super-saturn
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Move Tools for parallel and async work
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
futures.rs
, ConditionalSend
and BoxedFuture
types to bevy_tasks
A-Tasks
METIS-based meshlet generation
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16947
opened Dec 23, 2024 by
JMS55
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show these 'fully qualified paths' for bevy_remote's rpc
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16944
opened Dec 23, 2024 by
alphastrata
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Key render phases off the main world view entity, not the render world view entity.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16942
opened Dec 23, 2024 by
pcwalton
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Add BRP method to mutate a component
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Experiment to mitigate StorageId union access patterns
A-ECS
Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16939
opened Dec 22, 2024 by
omaskery
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Refactor non-core Curve methods into extension traits
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16930
opened Dec 22, 2024 by
mweatherley
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#[no_panic]
math
A-Math
#16925
opened Dec 22, 2024 by
BenjaminBrienen
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Refactor Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
batch_and_prepare_binned_render_phase
in preparation for bin retention.
A-Rendering
#16922
opened Dec 21, 2024 by
pcwalton
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Add a custom render phase example
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16913
opened Dec 20, 2024 by
hymm
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode
A-UI
Introduce two-level bins for multidrawable meshes.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Text2d
picking backend
A-Picking
#16886
opened Dec 18, 2024 by
coreh
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Stop using Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
ArchetypeComponentId
in the executor
A-ECS
BRP registry JSON schema endpoint
A-Dev-Tools
Tools used to debug Bevy applications.
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update linux dependency documentation for NixOS (and nix)
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16881
opened Dec 18, 2024 by
to-bak
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Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMaterialInstances
and RenderMeshMaterialIds
from frame to frame.
A-Rendering
#16878
opened Dec 18, 2024 by
pcwalton
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Get lightmaps working in deferred rendering.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Introduce support for far culling when using Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PerspectiveProjection
A-Rendering
#16789
opened Dec 12, 2024 by
ptsd
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Add std derives to SystemParam types
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16785
opened Dec 12, 2024 by
spectria-limina
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Replace FixedBitSet in Access and FilteredAccess with sorted vectors
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16784
opened Dec 12, 2024 by
Trashtalk217
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Use explicitly added Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ApplyDeferred
stages when computing automatically inserted sync points.
A-ECS
#16782
opened Dec 12, 2024 by
andriyDev
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ProTip!
Updated in the last three days: updated:>2024-12-22.