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Pull requests list

Image::get_color_at and Image::set_color_at: Support 16-bit float values A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17550 opened Jan 26, 2025 by EmbersArc Loading…
implement UniqueEntityVec A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17549 opened Jan 26, 2025 by Victoronz Loading…
Image::get_color_at_3d and Image::set_color_at_3d: Support 2D images with layers A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17548 opened Jan 26, 2025 by EmbersArc Loading…
feat: impl Ease for Isometry[2/3]d A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#17545 opened Jan 26, 2025 by RobWalt Draft
Fix update execute while app exit A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#17543 opened Jan 26, 2025 by jiangheng90 Loading…
Upgrade to wgpu v24 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Testing Testing must be done before this is safe to merge X-Uncontroversial This work is generally agreed upon
#17542 opened Jan 26, 2025 by JMS55 Draft 0.16
Automatically transform cursor hotspot user asks to flip cursor image A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17540 opened Jan 26, 2025 by mgi388 Loading…
Fix window close in example cause panic A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17533 opened Jan 25, 2025 by jiangheng90 Loading…
expose OverflowAxis::Hidden as Overflow functions A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17528 opened Jan 24, 2025 by LucDrenth Loading…
Add an example for stochastic texture sampling A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17527 opened Jan 24, 2025 by cBournhonesque Loading…
Rework WindowMode::Fullscreen API A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17525 opened Jan 24, 2025 by jf908 Loading…
Move bounding_2d example to math folder C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17523 opened Jan 24, 2025 by NiseVoid Loading…
Improved Spawn APIs and Bundle Effects A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17521 opened Jan 24, 2025 by cart Loading… 0.16
Add simple Disabled marker A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17514 opened Jan 23, 2025 by NiseVoid Loading… 0.16
Support for non-browser wasm A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-Embedded Weird hardware and no_std platforms O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17499 opened Jan 22, 2025 by bushrat011899 Loading…
Move all internal dependancies into the workspace. A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#17486 opened Jan 21, 2025 by AlephCubed Loading…
Store resources as components on singleton entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#17485 opened Jan 21, 2025 by alice-i-cecile Draft
9 of 15 tasks
0.16
Replace Ambient Lights with Environment Map Lights A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17482 opened Jan 21, 2025 by SparkyPotato Loading…
Fix calculation of skybox rotation A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17476 opened Jan 21, 2025 by hukasu Loading… 0.15.2
EaseFunction svg graphs in doc A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17461 opened Jan 21, 2025 by SpecificProtagonist Loading…
BRP resource methods A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17423 opened Jan 18, 2025 by mweatherley Loading… 0.16
Fix rust-analyzer error in example bounding 2d A-Math Fundamental domain-agnostic mathematical operations C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#17420 opened Jan 18, 2025 by jiangheng90 Loading…
Improve TextSpan docs A-Text Rendering and layout for characters C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17415 opened Jan 17, 2025 by rparrett Loading…
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Shaders This code uses GPU shader languages M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17413 opened Jan 17, 2025 by pcwalton Loading… 0.16
ProTip! no:milestone will show everything without a milestone.