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Thin Lines between grids in grid display (bevy UI)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17319
opened Jan 12, 2025 by
DidItWork
Sprites sometimes not rendering when displayed along Mesh2d/MeshMaterial2d.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17318
opened Jan 12, 2025 by
jingchan
Enable Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
track_location
tests
A-Build-System
#17314
opened Jan 11, 2025 by
SpecificProtagonist
Need to take scale factor into account when transforming Node to world position
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17312
opened Jan 11, 2025 by
GitGhillie
Add a plugin / world setting for missing resource parameter panicking, skipping, and warning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17309
opened Jan 11, 2025 by
fallible-algebra
Panic when quit bevy application
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17307
opened Jan 11, 2025 by
AllenDang
Spawning child entities is extremely slow
A-ECS
Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17301
opened Jan 11, 2025 by
aevyrie
Improve feedback for border on text nodes
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17300
opened Jan 11, 2025 by
UkoeHB
Plugin::build should accept self not &self
A-App
Bevy apps and plugins
C-Feature
A new feature, making something new possible
X-Contentious
There are nontrivial implications that should be thought through
#17298
opened Jan 11, 2025 by
UkoeHB
It's possible to compile Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_image
with feature = "dds"
, without also doing the same for bevy_core_pipeline
or bevy_gltf
, resulting in a compilation error
A-Rendering
#17290
opened Jan 10, 2025 by
LikeLakers2
Multi-window UI example
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Windowing
Platform-agnostic interface layer to run your app in
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17279
opened Jan 10, 2025 by
ickshonpe
CustomCursor::Image could use a custom size option
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17276
opened Jan 10, 2025 by
marioferpa
Command error handling should work off of non-erased error types
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Unify system and command error handling
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Built-in commands should return Results whenever possible
A-ECS
Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Done use Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
pub use module::*
re-export style
A-Cross-Cutting
#17268
opened Jan 9, 2025 by
alice-i-cecile
File Watcher panics if asset Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
file_path
starts with ../
A-Assets
#17265
opened Jan 9, 2025 by
SludgePhD
Tests in bevy_input_focus fail to ru with default feature flags
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Testing
A change that impacts how we test Bevy or how users test their apps
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17263
opened Jan 9, 2025 by
alice-i-cecile
frame_count_diagnostics_plugin.rs
is confusingly named
A-Diagnostics
#17261
opened Jan 9, 2025 by
rparrett
EventReader<KeyboardInput> triggers events twice on Ubuntu 24.04
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17257
opened Jan 9, 2025 by
RobertBrewitz
window_settings
example crashes on startup
A-Windowing
#17227
opened Jan 8, 2025 by
BenjaminBrienen
Disabling logging with Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
log
crate and it's features doesn't work
A-Diagnostics
#17226
opened Jan 8, 2025 by
Phoqinu
Updating Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Image::data
does not change how the image is displayed in StandardMaterial
.
A-Rendering
#17220
opened Jan 7, 2025 by
mintlu8
Ghost-enabled iterator can be optimized by using the design of Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
TextSpanIter
.
A-UI
#17201
opened Jan 6, 2025 by
alice-i-cecile
The Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_render::camera::camera
module shares its name with its parent module
A-Rendering
#17196
opened Jan 6, 2025 by
LikeLakers2
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