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Issues list

Thin Lines between grids in grid display (bevy UI) A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17319 opened Jan 12, 2025 by DidItWork
Sprites sometimes not rendering when displayed along Mesh2d/MeshMaterial2d. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17318 opened Jan 12, 2025 by jingchan
Enable track_location tests A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17314 opened Jan 11, 2025 by SpecificProtagonist
Need to take scale factor into account when transforming Node to world position A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17312 opened Jan 11, 2025 by GitGhillie
Add a plugin / world setting for missing resource parameter panicking, skipping, and warning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17309 opened Jan 11, 2025 by fallible-algebra
Panic when quit bevy application A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17307 opened Jan 11, 2025 by AllenDang
Spawning child entities is extremely slow A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17301 opened Jan 11, 2025 by aevyrie
Improve feedback for border on text nodes A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17300 opened Jan 11, 2025 by UkoeHB
Plugin::build should accept self not &self A-App Bevy apps and plugins C-Feature A new feature, making something new possible X-Contentious There are nontrivial implications that should be thought through
#17298 opened Jan 11, 2025 by UkoeHB
It's possible to compile bevy_image with feature = "dds", without also doing the same for bevy_core_pipeline or bevy_gltf, resulting in a compilation error A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Compile-Failure A failure to compile Bevy apps S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17290 opened Jan 10, 2025 by LikeLakers2
Multi-window UI example A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17279 opened Jan 10, 2025 by ickshonpe
CustomCursor::Image could use a custom size option A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17276 opened Jan 10, 2025 by marioferpa
Command error handling should work off of non-erased error types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17273 opened Jan 10, 2025 by alice-i-cecile 0.16
Unify system and command error handling A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17272 opened Jan 9, 2025 by alice-i-cecile 0.16
Built-in commands should return Results whenever possible A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17271 opened Jan 9, 2025 by alice-i-cecile 0.16
Done use pub use module::* re-export style A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17268 opened Jan 9, 2025 by alice-i-cecile
File Watcher panics if asset file_path starts with ../ A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17265 opened Jan 9, 2025 by SludgePhD
Tests in bevy_input_focus fail to ru with default feature flags A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Testing A change that impacts how we test Bevy or how users test their apps P-Compile-Failure A failure to compile Bevy apps S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17263 opened Jan 9, 2025 by alice-i-cecile
frame_count_diagnostics_plugin.rs is confusingly named A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17261 opened Jan 9, 2025 by rparrett
EventReader<KeyboardInput> triggers events twice on Ubuntu 24.04 A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Linux Specific to the Linux desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17257 opened Jan 9, 2025 by RobertBrewitz
window_settings example crashes on startup A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17227 opened Jan 8, 2025 by BenjaminBrienen
Disabling logging with log crate and it's features doesn't work A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17226 opened Jan 8, 2025 by Phoqinu
Updating Image::data does not change how the image is displayed in StandardMaterial. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17220 opened Jan 7, 2025 by mintlu8
Ghost-enabled iterator can be optimized by using the design of TextSpanIter. A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17201 opened Jan 6, 2025 by alice-i-cecile
The bevy_render::camera::camera module shares its name with its parent module A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17196 opened Jan 6, 2025 by LikeLakers2
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