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I picked this example just to explain the issue and make it simpler to test. Thank you for your reply.
…---- Replied Message ----
| From | Ryan ***@***.***> |
| Date | 04/19/2024 20:00 |
| To | ***@***.***> |
| Cc | ***@***.***>***@***.***> |
| Subject | Re: [bevyengine/bevy] How can I load asset with label and settings? (Discussion #12258) |
include_source sets the source property on the Gltf asset, so it doesn't make sense to pass if you're instantiating a Scene as a bevy type. How would you access the source? You'd need to load the .gltf without a label, then access the scene on the gltf asset as described in the cheatbook. What are you trying to achieve?
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When I try to load the asset with label and settings, the settings are always ignored.
Is this reasonable? What can I do when I need both label and settings?
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