Skip to content

How can I tell what Set and Binding to Use for Shader Uniforms? #1351

Answered by zicklag
zicklag asked this question in Q&A
Discussion options

You must be logged in to vote

OK, I'm going to go with the conclusion that Bevy just figures it out based on the names. I found out that something else was wong with my Transforms and that's why I wasn't getting any info in the shader there.

Replies: 2 comments

Comment options

zicklag
Jan 29, 2021
Collaborator Author

You must be logged in to vote
0 replies
Comment options

zicklag
Jan 29, 2021
Collaborator Author

You must be logged in to vote
0 replies
Answer selected by zicklag
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
1 participant