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I feel like it doesn't make any sense to have this mix and match. If you're using full lengths, then you'd expect a diameter instead of a radius. However, most game engines and physics systems deal with half extents and radii. Bevy should switch to this convention.
I wanted to bring this up on the discussion board before doing a pull request because I'm not sure how many things this would break.
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Small and somewhat breaking change idea : Bevy primitives should be using half-extents instead of full extents.
example :
Capsule takes in a radius and a full length
...but immediately converts to half_length
I feel like it doesn't make any sense to have this mix and match. If you're using full lengths, then you'd expect a diameter instead of a radius. However, most game engines and physics systems deal with half extents and radii. Bevy should switch to this convention.
I wanted to bring this up on the discussion board before doing a pull request because I'm not sure how many things this would break.
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