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loopbehaviour
bpmn-server / LoopBehaviour
- sequential: <bpmn2:multiInstanceLoopCharacteristics isSequential="true" />
- parallel <bpmn2:multiInstanceLoopCharacteristics />
- repeater <bpmn2:standardLoopCharacteristics />
-
↳
LoopBehaviour
- describe
- end
- enter
- exit
- getItemAttributes
- getNodeAttributes
- init
- isSequential
- isStandard
- restored
- resume
- run
- start
• new LoopBehaviour(node
, definition
): LoopBehaviour
Name | Type |
---|---|
node |
Node |
definition |
any |
elements/behaviours/Behaviour.ts:40
• definition: any
elements/behaviours/Behaviour.ts:39
• node: Node
elements/behaviours/Behaviour.ts:38
• get
collection(): any
any
elements/behaviours/Loop.ts:20
▸ describe(): string
[]
string
[]
elements/behaviours/Loop.ts:39
▸ end(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:51
▸ enter(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:48
▸ exit(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:52
▸ getItemAttributes(item
, attributes
): void
Name | Type |
---|---|
item |
Item |
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:55
▸ getNodeAttributes(attributes
): void
Name | Type |
---|---|
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:54
▸ init(): void
void
elements/behaviours/Loop.ts:17
▸ isSequential(): any
any
elements/behaviours/Loop.ts:33
▸ isStandard(): boolean
boolean
elements/behaviours/Loop.ts:29
▸ restored(item
): void
Name | Type |
---|---|
item |
any |
void
elements/behaviours/Behaviour.ts:45
▸ resume(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:53
▸ run(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:50
▸ start(item
): void
Name | Type |
---|---|
item |
Item |
void