h264: Use asynchronous decoding when possible #1257
Merged
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By design
h264.rpl
exposes only a synchronous API where decoding only happens duringH264DECExecute
calls. However, if H264DEC runs in buffered mode we can use asynchronous decoding under the hood while still simulating a synchronous API on top of it. In most cases this lets us hide the latency of our software decoder which helps with games that are picky about decoding times.Should help with #217
Marking this as draft for now since I still have to go through all the games with videos to make sure there are no regressions.