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h264: Use asynchronous decoding when possible #1257

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merged 3 commits into from
Jul 26, 2024

Commits on Jul 15, 2024

  1. h264: Use async decoding if possible

    This allows us to hide the latency of the software decoder when operating in buffered mode which should help games that are picky about slow decoding times
    Exzap committed Jul 15, 2024
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Commits on Jul 16, 2024

  1. h264: Fix race condition

    Exzap committed Jul 16, 2024
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Commits on Jul 18, 2024

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