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v3.8.0-4 round: fix unlink prefab bug in inspector #15518

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Jun 29, 2023
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34 changes: 26 additions & 8 deletions editor/inspector/contributions/node.js
Original file line number Diff line number Diff line change
Expand Up @@ -216,7 +216,6 @@ exports.listeners = {
const undoID = await beginRecording(panel.uuidList);
const dump = event.target.dump;
try {
// Editor.Message.send('scene', 'snapshot');
for (let i = 0; i < panel.uuidList.length; i++) {
const uuid = panel.uuidList[i];
if (i > 0) {
Expand Down Expand Up @@ -637,10 +636,20 @@ const Elements = {
return;
}

// Editor.Message.send('scene', 'snapshot');

const role = button.getAttribute('role');

const recordings = [];
for (const dump of panel.dumps) {
const prefab = dump.__prefab__;
switch (role) {
case 'unlink':
case 'reset': {
recordings.push(prefab.rootUuid);
}
}
}
const undoID = await beginRecording(recordings);
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unlink-prefab不需要在业务层记录undo,场景中unlink时已经记录好了https://github.com/cocos/editor-extensions/pull/595

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这里如果recordings没有uuid最好不要beginRecording

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done modified


for (const dump of panel.dumps) {
const prefab = dump.__prefab__;

Expand All @@ -654,19 +663,15 @@ const Elements = {
break;
}
case 'unlink': {
const undoID = await beginRecording(prefab.rootUuid);
await Editor.Message.request('scene', 'unlink-prefab', prefab.rootUuid, false);
await endRecording(undoID);
break;
}
case 'local': {
Editor.Message.send('assets', 'twinkle', prefab.uuid);
break;
}
case 'reset': {
const undoID = await beginRecording(prefab.rootUuid);
await Editor.Message.request('scene', 'restore-prefab', prefab.rootUuid, prefab.uuid);
await endRecording(undoID);
break;
}
case 'save': {
Expand All @@ -676,6 +681,10 @@ const Elements = {
}
}
}

if (recordings.length && undoID) {
await endRecording(undoID);
}
});
},
async update() {
Expand All @@ -691,7 +700,16 @@ const Elements = {
const prefab = panel.dump.__prefab__;
const prefabStateInfo = prefab.prefabStateInfo;

if (prefabStateInfo.assetUuid) {
const canUnlink = panel.dumps.some(dump => {
if (dump.__prefab__ && dump.__prefab__.prefabStateInfo) {
const state = dump.__prefab__.prefabStateInfo.state;
if (state === 2 || state === 3) {
return true;
}
}
return false;
});
if (canUnlink) {
panel.$.prefabUnlink.removeAttribute('disabled');
} else {
panel.$.prefabUnlink.setAttribute('disabled', '');
Expand Down