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Rewrite collision detection interface #4987

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276 changes: 160 additions & 116 deletions doc/sphinx/advanced_methods.rst
Original file line number Diff line number Diff line change
Expand Up @@ -19,123 +19,167 @@ automatically during the simulation, every time two particles collide.
This is useful for simulations of chemical reactions and irreversible
adhesion processes. Both, sliding and non-sliding contacts can be created.

The collision detection is controlled via the system
:attr:`~espressomd.system.System.collision_detection` attribute,
The collision detection is controlled via the
:attr:`system.collision_detection
<espressomd.system.System.collision_detection>` attribute,
which is an instance of the class
:class:`~espressomd.collision_detection.CollisionDetection`.

Several modes are available for different types of binding.

* ``"bind_centers"``: adds a pair-bond between two particles at their first collision.
By making the bonded interaction *stiff* enough, the particles can be held together
after the collision. Note that the particles can still slide on each others' surface,
as the pair bond is not directional. This mode is set up as follows::

import espressomd
import espressomd.interactions

system = espressomd.System(box_l=[1, 1, 1])
bond_centers = espressomd.interactions.HarmonicBond(k=1000, r_0=1.5)
system.bonded_inter.add(bond_centers)
system.collision_detection.set_params(mode="bind_centers", distance=1.5,
bond_centers=bond_centers)

The parameters are as follows:

* ``distance`` is the distance between two particles at which the binding is triggered.
This cutoff distance, ``1.5`` in the example above, is typically chosen slightly larger
than the particle diameter. It is also a good choice for the equilibrium length of the bond.
* ``bond_centers`` is the bonded interaction to be created between the particles
(an instance of :class:`~espressomd.interactions.HarmonicBond` in the example above).
No guarantees are made regarding which of the two colliding particles gets the bond.
Once there is a bond of this type on any of the colliding particles,
no further binding occurs for this pair of particles.

* ``"bind_at_point_of_collision"``: this mode prevents sliding of the colliding particles at the contact.
This is achieved by creating two virtual sites at the point of collision.
They are rigidly connected to each of the colliding particles.
A bond is then created between the virtual sites, or an angular bond between
the two colliding particles and the virtual particles. In the latter case,
the virtual particles are the centers of the angle potentials
(particle 2 in the description of the angle potential, see :ref:`Bond-angle interactions`).
Due to the rigid connection between each of the
particles in the collision and its respective virtual site, a sliding
at the contact point is no longer possible. See the documentation on
:ref:`Rigid arrangements of particles` for details. In addition to the bond between the virtual
sites, the bond between the colliding particles is also created, i.e.,
the ``"bind_at_point_of_collision"`` mode implicitly includes the ``"bind_centers"`` mode.
You can either use a real bonded interaction to prevent wobbling around
the point of contact or you can use :class:`espressomd.interactions.Virtual` which acts as a marker, only.
The method is setup as follows::

system.collision_detection.set_params(
mode="bind_at_point_of_collision",
distance=0.1,
bond_centers=harmonic_bond1,
bond_vs=harmonic_bond2,
part_type_vs=1,
vs_placement=0)

The parameters ``distance`` and ``bond_centers`` have the same meaning
as in the ``"bind_centers"`` mode. The remaining parameters are as follows:

* ``bond_vs`` is the bond to be added between the two virtual sites created on collision.
This is either a pair-bond with an equilibrium length matching the distance between
the virtual sites, or an angle bond fully stretched in its equilibrium configuration.
* ``part_type_vs`` is the particle type assigned to the virtual sites created on collision.
In nearly all cases, no non-bonded interactions should be defined for this particle type.
* ``vs_placement`` controls, where on the line connecting the centers of the colliding
particles, the virtual sites are placed. A value of 0 means that the virtual sites are
placed at the same position as the colliding particles on which they are based.
A value of 0.5 will result in the virtual sites being placed at the mid-point between
the two colliding particles. A value of 1 will result the virtual site associated
to the first colliding particle to be placed at the position of the second colliding
particle. In most cases, 0.5, is a good choice. Then, the bond connecting the virtual
sites should have an equilibrium length of zero.

* ``"glue_to_surface"``: This mode is used to irreversibly attach small particles
to the surface of a big particle. It is asymmetric in that several small particles
can be bound to a big particle but not vice versa. The small particles can change type
after collision to make them *inert*. On collision, a single virtual site is placed
and related to the big particle. Then, a bond (``bond_centers``) connects the big
and the small particle. A second bond (``bond_vs``) connects the virtual site and
the small particle. Further required parameters are:

* ``part_type_to_attach_vs_to``: Type of the particle to which the virtual site is attached, i.e., the *big* particle.
* ``part_type_to_be_glued``: Type of the particle bound to the virtual site (the *small* particle).
* ``part_type_after_glueing``: The type assigned to the particle bound to the virtual site (*small* particle) after the collision.
* ``part_type_vs``: Particle type assigned to the virtual site created during the collision.
* ``distance_glued_particle_to_vs``: Distance of the virtual site to the particle being bound to it (*small* particle).

Note: When the type of a particle is changed on collision, this makes the
particle inert with regards to further collision. Should a particle of
type ``part_type_to_be_glued`` collide with two particles in a single
time step, no guarantees are made with regards to which partner is selected.
In particular, there is no guarantee that the choice is unbiased.

The method is used as follows::

system.collision_detection.set_params(
mode="glue_to_surface",
distance=0.1,
distance_glued_particle_to_vs=0.02,
bond_centers=harmonic_bond1,
bond_vs=harmonic_bond2,
part_type_vs=1,
part_type_to_attach_vs_to=2,
part_type_to_be_glued=3,
part_type_after_glueing=4)


The following limitations currently apply for the collision detection:

* No distinction is currently made between different particle types for the ``"bind_centers"`` method.

* The ``"bind_at_point_of_collision"`` and ``"glue_to_surface"`` approaches require
the feature ``VIRTUAL_SITES_RELATIVE`` to be activated in :file:`myconfig.hpp`.

* The ``"bind_at_point_of_collision"`` approach cannot handle collisions
between virtual sites
Several protocols are available for different types of dynamic binding.
The currently active collision mode can be removed by assigning ``None``
or :class:`~espressomd.collision_detection.Off` to the
:attr:`system.collision_detection.protocol
<espressomd.collision_detection.CollisionDetection.protocol>` attribute.

.. _Bind centers:

Bind centers
~~~~~~~~~~~~

Add a pair-bond between two particles at their first collision.
By making the bonded interaction *stiff* enough, the particles can be held together
after the collision. Note that the particles can still slide on each others' surface,
as the pair bond is not directional. This protocol affects all particle types.
This protocol is set up with :class:`~espressomd.collision_detection.BindCenters` as follows::

import espressomd
import espressomd.interactions
import espressomd.collision_detection
system = espressomd.System(box_l=[1, 1, 1])
bond_centers = espressomd.interactions.HarmonicBond(k=1000, r_0=0.1)
system.bonded_inter.add(bond_centers)
system.collision_detection.protocol = espressomd.collision_detection.BindCenters(
distance=0.1, bond_centers=bond_centers)

The parameters are as follows:

* ``distance`` is the distance between two particles at which the binding is triggered.
This cutoff distance, ``1.5`` in the example above, is typically chosen slightly larger
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than the particle diameter. It is also a good choice for the equilibrium length of the bond.
* ``bond_centers`` is the bonded interaction to be created between the particles
(an instance of :class:`~espressomd.interactions.HarmonicBond` in the example above).
No guarantees are made regarding which of the two colliding particles gets the bond.
Once there is a bond of this type on any of the colliding particles,
no further binding occurs for this pair of particles.

.. note::

The following features are required:
``COLLISION_DETECTION``.

.. _Bind at point of collision:

Bind at point of collision
~~~~~~~~~~~~~~~~~~~~~~~~~~

Add two pair-bonds between two particles and two automatically generated virtual sites at their first collision.

This protocol prevents sliding of the colliding particles at the contact point.
This is achieved by creating two virtual sites at the point of collision.
They are rigidly connected to each of the colliding particles.
Then, either a pair bond is added between the virtual sites, or an angular bond
is added between the two colliding particles and the virtual particles.
In the latter case, the virtual particles are the centers of the angle potentials
(particle 2 in the description of the angle potential, see :ref:`Bond-angle interactions`).
Due to the rigid connection between each of the colliding particles and their
respective virtual sites, a sliding at the contact point is no longer possible.
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See :ref:`Rigid arrangements of particles` for details. This protocol affects all particle types.

In addition to the bond between the virtual sites, a bond between the colliding
particles is also created. You can either use a real bonded interaction to prevent wobbling
around the point of contact or you can use :class:`espressomd.interactions.Virtual`
which acts as a marker, only.

This protocol is set up with :class:`~espressomd.collision_detection.BindAtPointOfCollision` as follows::

import espressomd
import espressomd.interactions
import espressomd.collision_detection
system = espressomd.System(box_l=[1, 1, 1])
bond_centers = espressomd.interactions.HarmonicBond(k=1000, r_0=0.1)
bond_vs = espressomd.interactions.HarmonicBond(k=10000, r_0=0.02)
system.bonded_inter.add(bond_centers)
system.bonded_inter.add(bond_vs)
system.collision_detection.protocol = espressomd.collision_detection.BindAtPointOfCollision(
distance=0.1,
bond_centers=bond_centers,
bond_vs=bond_vs,
part_type_vs=1,
vs_placement=0.2)
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The parameters ``distance`` and ``bond_centers`` have the same meaning
as in the :ref:`Bind centers` protocol. The remaining parameters are as follows:

* ``bond_vs`` is the bond to be added between the two virtual sites created on collision.
This is either a pair-bond with an equilibrium length matching the distance between
the virtual sites, or an angle bond fully stretched in its equilibrium configuration.
* ``part_type_vs`` is the particle type assigned to the virtual sites created on collision.
In nearly all cases, no non-bonded interactions should be defined for this particle type.
* ``vs_placement`` controls where the virtual sites are placed on the line connecting
the colliding particles. A value of 0 means that the virtual sites are
placed at the same position as the colliding particles on which they are based.
A value of 0.5 will result in the virtual sites being placed at the mid-point between
the two colliding particles. A value of 1 will result the virtual site associated
to the first colliding particle to be placed at the position of the second colliding
particle. In most cases, 0.5, is a good choice. Then, the bond connecting the virtual
sites should have an equilibrium length of zero.

.. note::

The following features are required:
``COLLISION_DETECTION``, ``VIRTUAL_SITES_RELATIVE``.

.. _Glue to surface:

Glue to surface
~~~~~~~~~~~~~~~

Attach small particles to the surface of a large particle.
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Several small particles can be bound to a large particle but not vice versa.
The small particles can change type after collision to become *inert*.

This protocol is set up with :class:`~espressomd.collision_detection.GlueToSurface` as follows::

import espressomd
import espressomd.interactions
import espressomd.collision_detection
system = espressomd.System(box_l=[1, 1, 1])
bond_centers = espressomd.interactions.HarmonicBond(k=1000, r_0=0.1)
bond_vs = espressomd.interactions.HarmonicBond(k=10000, r_0=0.02)
system.bonded_inter.add(bond_centers)
system.bonded_inter.add(bond_vs)
system.collision_detection.protocol = espressomd.collision_detection.GlueToSurface(
distance=0.1,
distance_glued_particle_to_vs=0.02,
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bond_centers=bond_centers,
bond_vs=bond_vs,
part_type_vs=1,
part_type_to_attach_vs_to=2,
part_type_to_be_glued=3,
part_type_after_glueing=4)

On collision, a single virtual site is placed and related to the large particle.
Then a bond (``bond_centers``) connects the large and the small particle.
A second bond (``bond_vs``) connects the virtual site and the small particle.
Further required parameters are:

* ``part_type_to_attach_vs_to``: Type of the particle to which the virtual site is attached, i.e., the *large* particle.
* ``part_type_to_be_glued``: Type of the particle bound to the virtual site (the *small* particle).
* ``part_type_after_glueing``: The type assigned to the particle bound to the virtual site (*small* particle) after the collision.
* ``part_type_vs``: Particle type assigned to the virtual site created during the collision.
* ``distance_glued_particle_to_vs``: Distance of the virtual site to the particle being bound to it (*small* particle), as a fraction of the pair distance.

Note: When the type of a particle is changed on collision, this makes the
particle inert with regards to further collisions. Should a particle of
type ``part_type_to_be_glued`` collide with two particles in a single
time step, no guarantees are made with regards to which partner is selected.
In particular, there is no guarantee that the choice is unbiased.

.. note::

The following features are required:
``COLLISION_DETECTION``, ``VIRTUAL_SITES_RELATIVE``.

.. _Deleting bonds when particles are pulled apart:

Expand Down Expand Up @@ -209,10 +253,10 @@ features can be combined to model reversible bonds.
Two combinations are possible:

* ``"delete_bond"`` mode for breakable bonds together with
``"bind_centers"`` mode for collision detection:
the :ref:`Bind centers` protocol of collision detection:
used to create or delete a bond between two real particles
* ``"revert_bind_at_point_of_collision"`` mode for breakable bonds together
with ``"bind_at_point_of_collision"`` mode for collision detection:
with the :ref:`Bind at point of collision` protocol of collision detection:
used to create or delete virtual sites (the implicitly created
bond between the real particles isn't affected)

Expand Down
2 changes: 1 addition & 1 deletion src/core/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,6 @@ add_library(
espresso_core SHARED
bond_error.cpp
cells.cpp
collision.cpp
communication.cpp
dpd.cpp
energy.cpp
Expand Down Expand Up @@ -102,6 +101,7 @@ add_subdirectory(bond_breakage)
add_subdirectory(bonded_interactions)
add_subdirectory(cell_system)
add_subdirectory(cluster_analysis)
add_subdirectory(collision_detection)
add_subdirectory(constraints)
add_subdirectory(ek)
add_subdirectory(electrostatics)
Expand Down
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