fix: remove extra /godot from osx/windows config path #151
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#138 was a good step, but the darwin and windows paths were not quite right when combined with the editor-settings path below - it was digging into an extra '/godot' directory and never finding the settings. This lifts that 'godot/' dir to only the linux system type.
The docs for the paths are here:
https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#editor-data-paths
Eglot now starts automagically for me on osx! yay!