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Releases: gregkwaste/NMSMV

v0.91.3

01 Aug 23:57
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v0.91.3 Pre-release
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NMS 5.0 update

- Added support for NMS 5.0 geometry model formats
- Added support for GROUP node types (interpreted as locator objects)
- Added a very preliminary implementation of a scene exporter to EXML (only exports hierarchy information for now)
- Repaired proc gen model generator
- Upgraded project to Net 8

v0.91.2

24 Sep 01:37
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Bug fixes

- Fixed issue with insufficient joint arrays
- Fixed issue with duplicated mesh hashes

v0.91.1

01 Dec 17:53
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Fixed a bug with wrong nms path calculation

Fixed an issue with wrong nms path detection when the game is installed in the default steam directory

v0.91.0

06 Nov 12:56
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Removed WinForms Dependency

- UI and mouse capturing bug fixes.

v0.90.7 hotfix

24 Jul 03:49
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Bug fix

- Set HDRExposure to 0.5 by default
- Fixed issue with overriden user camera settings after a new import.
- Added more error logging when libmbin fails to decompile a file

v0.90.7

23 Jul 15:04
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Endurance update + Bug Fixes + QOL

- Updated libmbin version
- Fixed an issue with new not yet supported samplers
- Improved libmbin update mechanism
- All viewport settings are saved in the settings.json file.

v0.90.6

18 Jul 07:52
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Fixed Steam library search

- Updated several dependencies

v0.90.4

23 Feb 14:19
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v0.90.4 Pre-release
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Proper fix for parsing the TkMeshMetaData class. The previous one was…

v0.90.3

18 Jan 15:12
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v0.90.3 Pre-release
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Updated platform target to x64

v0.90.1

13 Jan 13:43
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v0.90.1 Pre-release
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Performance + Bug Fixes + New Features

* Added UI components for testing that are enabled only in debug mode. they should not affect the tool's release version
* Changed default exposure to 0.005 to kinda match the game's lighting environment
* A lot of work on underlying systems to support game components such as ActionTriggers, Physics and AudioSystems. Components are parsed from game entity files but they are not used. Hopefully no bugs are introduced because of that.
* Implemented Animation + Action systems added to the main engine to better organize the related methods
* Generalized renderMesh function to support rendering of meshes based only on mesh metadata
* Resolved issues with mipmaps on the main material shaders using texture instead of textureLod. I've also added proper texture filters to fbo textures
* Increased Mesh SSBO size to 2 MBs (100% increase)
* Smoother animations using linear interpolation between frames
* Animation Playback feedback added to the UI
* Fixed a bug with joint material name during cloning
* Added Lod filtering to children of Lod meshes
* Added error catchers during material shader compilation for debugging purposes
* Included latest libMBIN and libPSARC libraries and updated version to 0.90.1