Pass output dimensions to Direct3D shaders #5161
Merged
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This PR passes the final output dimensions of the image to shaders, allowing for shaders to adjust scaling parameters automatically when needed.
What issue(s) does this PR address?
None.
Does this PR introduce new feature(s)?
Yes, it adds an OUTPUTDIMS parameter to the D3D scaling effect, which contains the final (after all scaling has been performed) dimensions of the image.
Does this PR introduce any breaking change(s)?
No, existing shaders should function identically to before.
Additional information
Added this primarily so that a sharp-bilinear shader is feasible on Direct3D.