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Antialiasing disabled, bilinear filtering enabled #17

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merged 1 commit into from
Dec 27, 2017

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TheMrIron2
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Antialiasing isn't worth the performance tradeoff here - forced bilinear filtering instead of nearest neighbour filtering for a tangible texture improvement. May add an option to bump res to 640x480 at progressive output for crisper image.

Antialiasing isn't worth the performance tradeoff here - forced bilinear filtering instead of nearest neighbour filtering for a tangible texture improvement. May add an option to bump res to 640x480 at progressive output for crisper image.
@kosua20
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kosua20 commented Dec 27, 2017

Thank you so much for this PR and your recommandations (#18) !
I would say that bilinear/nearest filtering here is a bit of an esthetic preference between crisp-but-blocky and smooth-but-blurry due to the textures size and screen resolution, but you clearly knows the PS2 hardware and practices better than me 👍

@kosua20 kosua20 merged commit 650d603 into kosua20:master Dec 27, 2017
@TheMrIron2
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I figured since the PS2 hardware has issues with over-sharpening, a little bit of blur wouldn't hurt.

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2 participants