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Small optimization
Build & Deploy Documentation #18: Commit 58bda9f pushed by legokidlogan
September 7, 2024 18:05 15s master
September 7, 2024 18:05 15s
Add Player:getUserGroup() (#1796)
Build & Deploy Documentation #17: Commit fbd9738 pushed by legokidlogan
July 30, 2024 22:36 12s master
July 30, 2024 22:36 12s
Update url_whitelist.lua (#1793)
Build & Deploy Documentation #16: Commit e5dc6d1 pushed by legokidlogan
July 29, 2024 15:17 16s master
July 29, 2024 15:17 16s
Fix custom prop vertices not being freed (#1743)
Build & Deploy Documentation #15: Commit 00b7201 pushed by legokidlogan
May 14, 2024 20:19 12s master
May 14, 2024 20:19 12s
Fixes the first urltexture failing (#1737)
Build & Deploy Documentation #14: Commit 2681246 pushed by legokidlogan
May 3, 2024 21:23 21s master
May 3, 2024 21:23 21s
Add creationIndex check (#1690)
Build & Deploy Documentation #13: Commit 9ac9580 pushed by legokidlogan
April 5, 2024 17:36 1m 2s master
April 5, 2024 17:36 1m 2s
Make error func only able to run on chip if it has instance (#1670)
Build & Deploy Documentation #12: Commit 6e3892f pushed by legokidlogan
March 22, 2024 18:38 16s master
March 22, 2024 18:38 16s
Table.shuffle and calculus functions (#1657)
Build & Deploy Documentation #11: Commit f63eb12 pushed by legokidlogan
March 2, 2024 19:50 16s master
March 2, 2024 19:50 16s
Create restart() (#1641)
Build & Deploy Documentation #10: Commit b94e25b pushed by legokidlogan
February 26, 2024 23:44 11s master
February 26, 2024 23:44 11s
Fix inverted HUD logic for 2D bass (#1636)
Build & Deploy Documentation #9: Commit f15af78 pushed by legokidlogan
February 21, 2024 01:30 16s master
February 21, 2024 01:30 16s
Fix :setVolume() for simply faded sounds (#1635)
Build & Deploy Documentation #8: Commit e43b95f pushed by legokidlogan
February 20, 2024 22:21 18s master
February 20, 2024 22:21 18s
Improve the bass library (#1618)
Build & Deploy Documentation #7: Commit 2b97ba7 pushed by legokidlogan
February 20, 2024 06:43 16s master
February 20, 2024 06:43 16s
Implemented writeZ parameter on render.draw3DLine (#1611)
Build & Deploy Documentation #6: Commit d5fb22d pushed by legokidlogan
February 12, 2024 15:49 20s master
February 12, 2024 15:49 20s
Add render.pixelVisible and render.getPixelVisibleHandle (#1605)
Build & Deploy Documentation #5: Commit 0de90ec pushed by legokidlogan
February 3, 2024 19:03 14s master
February 3, 2024 19:03 14s
Add player color functions (#1604)
Build & Deploy Documentation #4: Commit da8617c pushed by legokidlogan
January 28, 2024 23:53 14s master
January 28, 2024 23:53 14s
Fix lua error (#1603)
Build & Deploy Documentation #3: Commit 55a93eb pushed by legokidlogan
January 26, 2024 00:14 17s master
January 26, 2024 00:14 17s
Fix realm mismatches in Vector:toScreen() and Vehicle:getDriver() (#1…
Build & Deploy Documentation #2: Commit cabb368 pushed by legokidlogan
December 21, 2023 18:16 13s master
December 21, 2023 18:16 13s
Add PhysObj:calculateForceOffset and PhysObj:calculateVelocityOffset …
Build & Deploy Documentation #1: Commit 97d9b7f pushed by legokidlogan
December 19, 2023 19:23 19s master
December 19, 2023 19:23 19s