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Allow multiple collision listeners per entity, for all instances, reg…
Deploy to Workshop #20: Commit de11335 pushed by legokidlogan
October 10, 2024 14:27 44s master
October 10, 2024 14:27 44s
Remove defunct KBFS pattern and add Statically + RawGit (#1866)
Deploy to Workshop #19: Commit b39e6f8 pushed by legokidlogan
October 6, 2024 14:24 34s master
October 6, 2024 14:24 34s
Small optimization
Deploy to Workshop #18: Commit 58bda9f pushed by legokidlogan
September 7, 2024 18:05 41s master
September 7, 2024 18:05 41s
Add Player:getUserGroup() (#1796)
Deploy to Workshop #17: Commit fbd9738 pushed by legokidlogan
July 30, 2024 22:36 50s master
July 30, 2024 22:36 50s
Update url_whitelist.lua (#1793)
Deploy to Workshop #16: Commit e5dc6d1 pushed by legokidlogan
July 29, 2024 15:17 39s master
July 29, 2024 15:17 39s
Fix custom prop vertices not being freed (#1743)
Deploy to Workshop #15: Commit 00b7201 pushed by legokidlogan
May 14, 2024 20:19 46s master
May 14, 2024 20:19 46s
Fixes the first urltexture failing (#1737)
Deploy to Workshop #14: Commit 2681246 pushed by legokidlogan
May 3, 2024 21:23 49s master
May 3, 2024 21:23 49s
Add creationIndex check (#1690)
Deploy to Workshop #13: Commit 9ac9580 pushed by legokidlogan
April 5, 2024 17:36 51s master
April 5, 2024 17:36 51s
Make error func only able to run on chip if it has instance (#1670)
Deploy to Workshop #12: Commit 6e3892f pushed by legokidlogan
March 22, 2024 18:38 42s master
March 22, 2024 18:38 42s
Table.shuffle and calculus functions (#1657)
Deploy to Workshop #11: Commit f63eb12 pushed by legokidlogan
March 2, 2024 19:50 48s master
March 2, 2024 19:50 48s
Create restart() (#1641)
Deploy to Workshop #10: Commit b94e25b pushed by legokidlogan
February 26, 2024 23:44 42s master
February 26, 2024 23:44 42s
Fix inverted HUD logic for 2D bass (#1636)
Deploy to Workshop #9: Commit f15af78 pushed by legokidlogan
February 21, 2024 01:30 43s master
February 21, 2024 01:30 43s
Fix :setVolume() for simply faded sounds (#1635)
Deploy to Workshop #8: Commit e43b95f pushed by legokidlogan
February 20, 2024 22:21 52s master
February 20, 2024 22:21 52s
Improve the bass library (#1618)
Deploy to Workshop #7: Commit 2b97ba7 pushed by legokidlogan
February 20, 2024 06:43 1m 5s master
February 20, 2024 06:43 1m 5s
Implemented writeZ parameter on render.draw3DLine (#1611)
Deploy to Workshop #6: Commit d5fb22d pushed by legokidlogan
February 12, 2024 15:49 56s master
February 12, 2024 15:49 56s
Add render.pixelVisible and render.getPixelVisibleHandle (#1605)
Deploy to Workshop #5: Commit 0de90ec pushed by legokidlogan
February 3, 2024 19:03 47s master
February 3, 2024 19:03 47s
Add player color functions (#1604)
Deploy to Workshop #4: Commit da8617c pushed by legokidlogan
January 28, 2024 23:53 42s master
January 28, 2024 23:53 42s
Fix lua error (#1603)
Deploy to Workshop #3: Commit 55a93eb pushed by legokidlogan
January 26, 2024 00:14 46s master
January 26, 2024 00:14 46s
Fix realm mismatches in Vector:toScreen() and Vehicle:getDriver() (#1…
Deploy to Workshop #2: Commit cabb368 pushed by legokidlogan
December 21, 2023 18:16 47s master
December 21, 2023 18:16 47s
Add PhysObj:calculateForceOffset and PhysObj:calculateVelocityOffset …
Deploy to Workshop #1: Commit 97d9b7f pushed by legokidlogan
December 19, 2023 19:23 47s master
December 19, 2023 19:23 47s