Make shader clip space consistent across APIs and projection matrices. #1161
GitHub Actions / test-report-windows-x86-opengl
succeeded
Mar 24, 2024 in 0s
✅ Love Testsuite Windows x86 (opengl)
Info
359 tests were completed in 8.827s with 345 passed, 0 failed, and 14 skipped
Renderer: OpenGL | 4.2 (Core Profile) Mesa 23.2.1 (git-f47f6d780a) | Microsoft Corporation | D3D12 (Microsoft Basic Render Driver)
Report
Module | Pass | Fail | Skip | Time |
---|---|---|---|---|
audio | 30 | 0 | 1 | 0.528s |
data | 12 | 0 | 0 | 0.192s |
event | 4 | 0 | 2 | 0.096s |
filesystem | 33 | 0 | 2 | 0.686s |
font | 7 | 0 | 0 | 0.114s |
graphics | 106 | 0 | 2 | 2.955s |
image | 5 | 0 | 0 | 0.091s |
joystick | 6 | 0 | 0 | 0.125s |
keyboard | 10 | 0 | 0 | 0.161s |
love | 6 | 0 | 0 | 0.097s |
math | 20 | 0 | 0 | 0.322s |
mouse | 18 | 0 | 0 | 0.290s |
physics | 26 | 0 | 0 | 0.420s |
sensor | 1 | 0 | 3 | 0.064s |
sound | 4 | 0 | 0 | 0.077s |
system | 7 | 0 | 2 | 0.145s |
thread | 5 | 0 | 0 | 0.291s |
timer | 6 | 0 | 0 | 0.297s |
touch | 3 | 0 | 0 | 0.048s |
video | 2 | 0 | 0 | 0.038s |
window | 34 | 0 | 2 | 1.792s |
Failures
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