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Make shader clip space consistent across APIs and projection matrices. #1161

Make shader clip space consistent across APIs and projection matrices.

Make shader clip space consistent across APIs and projection matrices. #1161

GitHub Actions / test-report-windows-x64-opengl succeeded Mar 24, 2024 in 0s

✅ Love Testsuite Windows x64 (opengl)

Tests Passed

Info

359 tests were completed in 9.036s with 345 passed, 0 failed, and 14 skipped

Renderer: OpenGL | 4.2 (Core Profile) Mesa 23.2.1 (git-f47f6d780a) | Microsoft Corporation | D3D12 (Microsoft Basic Render Driver)

Report

Module Pass Fail Skip Time
audio
30 0 1 0.527s
data
12 0 0 0.209s
event
4 0 2 0.096s
filesystem
33 0 2 0.685s
font
7 0 0 0.115s
graphics
106 0 2 3.127s
image
5 0 0 0.093s
joystick
6 0 0 0.121s
keyboard
10 0 0 0.160s
love
6 0 0 0.096s
math
20 0 0 0.321s
mouse
18 0 0 0.306s
physics
26 0 0 0.419s
sensor
1 0 3 0.064s
sound
4 0 0 0.076s
system
7 0 2 0.145s
thread
5 0 0 0.308s
timer
6 0 0 0.298s
touch
3 0 0 0.049s
video
2 0 0 0.038s
window
34 0 2 1.784s

Failures