Releases: matthewscharles/metasound-branches
Releases · matthewscharles/metasound-branches
Stereo tools update
Latest version for testing, now with stereo gain and balance nodes.
MetaSound Branches
This release features Mac and Windows builds ready for testing.
Extract the contents of the zip to the Plugins
folder of your Unreal Engine Project.
There are currently 14 custom nodes available. Please see the repository for more information.
Go to functions
-> Branches
(the categories indicated below are for information only).
Node | Category | Description |
---|---|---|
Bool To Audio |
Conversions | Convert a boolean value to an audio signal, with optional rise and fall times. |
Clock Divider |
Triggers | Divide a trigger into eight density levels. |
Click |
Generators | Trigger a one-sample impulse (unipolar or alternating polarity per impulse). |
Dust |
Generators | A randomly timed impulse generator (unipolar or alternating polarity per impulse) with density control and audio-rate modulation. |
EDO |
Tuning | Generate frequencies for tuning systems using equally divided octaves (float) with a MIDI note input. Set a reference frequency and reference MIDI note (defaults to A440). |
Phase Disperser |
Filters | A chain of allpass filters to soften transients and add that classic laser/slinky-style effect. |
Sample And Hold (audio trigger) |
Filters | An alternative sample and hold unit with an audio-rate trigger. |
Shift Register |
Modulation | An eight-stage shift register for floats. |
Slew (audio) |
Filters | A slew limiter to smooth out the rise and fall times of an audio signal. |
Slew (float) |
Filters | A slew limiter to smooth out the rise and fall times of an audio signal. |
Stereo Crossfade |
Envelopes | A crossfader for stereo signals. |
Stereo Inverter |
Spatialization | Invert and/or swap stereo channels. |
Stereo Width |
Spatialization | Stereo width adjustment (0-200%), using mid-side processing. |
Tuning |
Tuning | Quantize a float value to a custom 12-note tuning, with adjustment in cents per-note. |