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Releases: matthewscharles/metasound-branches

Stereo tools update

07 Dec 18:34
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Stereo tools update Pre-release
Pre-release

Latest version for testing, now with stereo gain and balance nodes.

MetaSound Branches

06 Dec 20:53
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MetaSound Branches Pre-release
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This release features Mac and Windows builds ready for testing.
Extract the contents of the zip to the Plugins folder of your Unreal Engine Project.

There are currently 14 custom nodes available. Please see the repository for more information.
Go to functions -> Branches (the categories indicated below are for information only).

Node Category Description
Bool To Audio Conversions Convert a boolean value to an audio signal, with optional rise and fall times.
Clock Divider Triggers Divide a trigger into eight density levels.
Click Generators Trigger a one-sample impulse (unipolar or alternating polarity per impulse).
Dust Generators A randomly timed impulse generator (unipolar or alternating polarity per impulse) with density control and audio-rate modulation.
EDO Tuning Generate frequencies for tuning systems using equally divided octaves (float) with a MIDI note input. Set a reference frequency and reference MIDI note (defaults to A440).
Phase Disperser Filters A chain of allpass filters to soften transients and add that classic laser/slinky-style effect.
Sample And Hold (audio trigger) Filters An alternative sample and hold unit with an audio-rate trigger.
Shift Register Modulation An eight-stage shift register for floats.
Slew (audio) Filters A slew limiter to smooth out the rise and fall times of an audio signal.
Slew (float) Filters A slew limiter to smooth out the rise and fall times of an audio signal.
Stereo Crossfade Envelopes A crossfader for stereo signals.
Stereo Inverter Spatialization Invert and/or swap stereo channels.
Stereo Width Spatialization Stereo width adjustment (0-200%), using mid-side processing.
Tuning Tuning Quantize a float value to a custom 12-note tuning, with adjustment in cents per-note.