Releases: moritztim/Godot-Form
Releases · moritztim/Godot-Form
Version 4.0.4
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Version 4.0.3
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Version 4.0.2
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Version 4.0.1
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Version 4.0.0
- Fully Tested
It does now have a bunch of tests. But not for everything.
- Fully Featured
- Ready for Production
- Ready for Testing
Version 3.0.0
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Changes:
- Revert using NodePath for input
Because it leads to heaps of problems because godot can't load absolute paths while outside of the scene tree.
Version 2.1.2
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Changes:
Version 2.1.1
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Changes:
- Ensure backwards compatibility by getting
input_path
frominput
.
Version 2.1.0
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Changes:
- Limit selectable inputs for
Form.input
exportinginput_path:NodePath
instead
Version 2.0.0
- Fully Tested
- Fully Featured
- Ready for Production
- Ready for Testing
Changes:
- Extend Form from Control instead of Container, replacing
FormContainer
withForm