Releases: mrtripie/Blender-Super-Batch-Export
Releases · mrtripie/Blender-Super-Batch-Export
2.1.1 (Requires Blender 3.3)
2.1.0
- This version will require 3.3 to work properly (maybe will with later versions too)
- Alembic Support
- Grease Pencil SVG and PDF support
- USD preset support
- Updated OBJ exporter to the new version in Blender 3.3
2.1.1 update
- Rebranded to Super Batch Export from Batch Export
- Renamed the python file to init.py which allows it to be installed from a zip file
2.0.3 UI Locations and Object Types
2.0
- New option to put the UI in different locations, such the Top Bar, 3D Viewport Header, and as it used to be, 3D Viewport Side Bar Export Tab.
- Default location is now Blender's Top Bar (by File, Edit, Render, Window, Help)
- Can choose which object types to export (before only Mesh was supported)
- All export settings have been moved to be scene-specific, allowing your files to keep whatever export settings you used last time you worked on that file. Use File > Defaults > Save Startup File to save default export settings.
- UI tweaks
- Bug Fixes
2.0.1 Update
- Fixed undefined variable bug with Objects by Parents
2.0.2 Update
- Simple error messages for invalid directory setting
- Changed preset settings to use just the preset file name instead of full file path, which should help when updating to new Blender versions, or changing computers.
2.0.3 Update
- Saves the preset options as strings (text) instead of the choice number, allowing for presets to be created/deleted without the preset choice for a file changing.
- Better property organization
1.1 Presets
Now has a preset option for .dae, .fbx, .gltf, .obj, and .x3d.
This gives access to all the options that those formats support.
The presets are created in the normal export menus through File > Export.