SkinPlusPlus v0.4.0
Pre-release
Pre-release
What's Changed
- Maya backend - now handles SkinData with varying influence size, order and values. by @munkybutt 82cdd79
- Maya backend - now adds missing bones by @munkybutt in #3
- Max backend - fixed a number of edge case crashes by @munkybutt ad48830
- Added initial io between 3ds max and maya. added
skin_plus_plus.io.max_to_maya
andskin_plus_plus.iomaya_to_max
which save a skin data file named after the selected objects, either pickle or json, in a _Data folder in the root of the current file name. by @munkybutt in #4
Full Changelog: v0.3.0...v0.4.0