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SkinPlusPlus v0.4.0

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@munkybutt munkybutt released this 16 Sep 20:05
· 46 commits to main since this release

What's Changed

  • Maya backend - now handles SkinData with varying influence size, order and values. by @munkybutt 82cdd79
  • Maya backend - now adds missing bones by @munkybutt in #3
  • Max backend - fixed a number of edge case crashes by @munkybutt ad48830
  • Added initial io between 3ds max and maya. added skin_plus_plus.io.max_to_maya and skin_plus_plus.iomaya_to_max which save a skin data file named after the selected objects, either pickle or json, in a _Data folder in the root of the current file name. by @munkybutt in #4

Full Changelog: v0.3.0...v0.4.0