Version 5.0.0 Release Candidate 1
Pre-release
Pre-release
Game Compatibility
✔️ Tested with versions 1.11.0 and 1.11.1
Dependencies
Required
- DynamicOpenVR ≥ v0.2.0
- BeatSaberMarkupLanguage ≥ v1.3.0
Optional
- DynamicOpenVR.BeatSaber ≥ v0.2.0
Known Issuses
- If starting the game from a clean install or restarting after choosing the "No Avatar" option in-game, the mod will not load properly and the Avatars menu will not work. If you are running into this issue, please use the version I uploaded here.
What to download
- RELEASE is what you should download if you just want to use the mod. If you are unsure what to download, this is the file you are looking for.
- DEBUG contains debug code and a PDB for debugging purposes.
- Editor is for use in the Unity editor when creating avatars. You will also need to import
FinalIK.dll
andDynamicBone.dll
from the game's installation folder to get it working.
If you are unsure how to install the mod, check out the installation instructions in the README.
Changes
General
- Fixed certain avatars not tracking at all (#42)
- Fixed jerky motion when pressing "Play" on a song (#45)
- Fixed bad SteamVR detection preventing tracking from working (#46)
- Fixed EveryNthComboFilter and ComboReachedEvent not working properly (#55)
- Fixed campaings not ending/saving score properly (#56)
- Fixed a memory leak related to the Avatars menu mirror
- Fixed exception when settings file isn't found
- Fixed Avatars menu not loading when reading an out-of-date
CustomAvatars\Shaders\customavatars.assetbundle
file
For Developers
- The Zenject implementation has changed. The sample project has been updated and you can look at Zenject's documentation for more details on how it works.