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Releases: pkdawson/imgui-godot

v4.0.1

27 Jun 03:31
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Support Godot 4.1-beta3

v4.0.0

15 Jun 20:21
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Breaking changes

  • ImGuiLayer is now configured with an ImGuiConfig resource. This makes it simpler to update imgui-godot if you're using a custom configuration.
  • Some method signature changes in ImGuiGD, obsolete methods removed. This probably won't affect any users.

New features

  • Support Godot 4.1-beta2
  • Support Godot's multi-threaded rendering model. I do not recommend using this just yet, because there are serious known bugs (particularly godotengine/godot#64766)

v3.5.9

25 May 23:37
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  • Sample mouse position directly instead of using input events. This may slightly reduce input lag.

This release works with Godot 4.1-dev2, but not 4.1-dev3. I don't want to make any major changes for 4.1 compatibility until things stabilize, so I'll probably wait for the beta releases.

v3.5.8

25 Apr 22:15
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Fixes canvas_items scaling.

All stretch aspects should now work correctly, not just expand. The stretch mode viewport is still incompatible.

v3.5.7

17 Apr 19:23
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Fixes a crash on window resize in Godot 4.0.2

Known issues

  • #32 - ImGui rendering with the scaling mode canvas_items/expand is currently broken in Godot 4.0.2. I think this will require a significant rewrite of how I'm using viewports.

v3.5.6

21 Feb 17:51
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  • Support .NET 7, while maintaining .NET 6 compatibility
  • Workaround for ImGui Viewports bug on Windows. There's a proper fix pending upstream, but it might take a while to get merged. Multi-Viewports should now be pretty stable and safe to use.

v3.5.5

02 Feb 02:15
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Required update for Godot 4.0 beta 17

Please note that ImGui.NET 1.89.3 seems partly broken, so avoid it for now.

  • ImGui.NET 1.89.3 breaks fonts (#28)

v3.5.4

25 Jan 16:17
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Required update for Godot 4.0 beta 15

v3.5.3

10 Jan 20:19
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Required update for Godot 4.0 beta 11

v3.5.2

08 Jan 17:59
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Update for ImGui.NET 1.89.2

Note: ImGui.NET 1.89.2 is still based on Dear ImGui 1.89.1