Releases: pkdawson/imgui-godot
Releases · pkdawson/imgui-godot
v4.0.1
Support Godot 4.1-beta3
v4.0.0
Breaking changes
- ImGuiLayer is now configured with an
ImGuiConfig
resource. This makes it simpler to update imgui-godot if you're using a custom configuration. - Some method signature changes in
ImGuiGD
, obsolete methods removed. This probably won't affect any users.
New features
- Support Godot 4.1-beta2
- Support Godot's multi-threaded rendering model. I do not recommend using this just yet, because there are serious known bugs (particularly godotengine/godot#64766)
v3.5.9
- Sample mouse position directly instead of using input events. This may slightly reduce input lag.
This release works with Godot 4.1-dev2, but not 4.1-dev3. I don't want to make any major changes for 4.1 compatibility until things stabilize, so I'll probably wait for the beta releases.
v3.5.8
Fixes canvas_items
scaling.
All stretch aspects should now work correctly, not just expand
. The stretch mode viewport
is still incompatible.
v3.5.7
v3.5.6
- Support .NET 7, while maintaining .NET 6 compatibility
- Workaround for ImGui Viewports bug on Windows. There's a proper fix pending upstream, but it might take a while to get merged. Multi-Viewports should now be pretty stable and safe to use.
v3.5.5
v3.5.4
Required update for Godot 4.0 beta 15
v3.5.3
Required update for Godot 4.0 beta 11
v3.5.2
Update for ImGui.NET 1.89.2
Note: ImGui.NET 1.89.2 is still based on Dear ImGui 1.89.1