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Wind Charge Implementation #6427
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f828749
feat: implmented wind charges
CJMustard1452 4f3fc20
fix: submodule nonsence
CJMustard1452 54caeb4
feat: edit to ipad54 reveiw
CJMustard1452 d1e5f8c
fix: chours flower issue
CJMustard1452 0002323
Merge branch 'minor-next' into Wind-Charge
CJMustard1452 3b16dd7
tweek: edit $impact value to simulate vanilla mechs
CJMustard1452 4a2c6cc
Merge branch 'minor-next' into Wind-Charge
CJMustard1452 10ac730
tweak: edit to some ShockedPlot7560 comments
CJMustard1452 7117617
fix: trapdoor.php visual edit
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Original file line number | Diff line number | Diff line change |
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@@ -26,6 +26,8 @@ | |
use pocketmine\block\utils\HorizontalFacingTrait; | ||
use pocketmine\block\utils\SupportType; | ||
use pocketmine\data\runtime\RuntimeDataDescriber; | ||
use pocketmine\entity\projectile\Projectile; | ||
use pocketmine\entity\projectile\WindCharge; | ||
use pocketmine\item\Item; | ||
use pocketmine\math\AxisAlignedBB; | ||
use pocketmine\math\Facing; | ||
|
@@ -85,10 +87,26 @@ public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Blo | |
} | ||
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||
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ | ||
$this->toggle(); | ||
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return true; | ||
} | ||
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public function onProjectileInteraction(Projectile $projectile) : void{ | ||
if($projectile instanceof WindCharge){ | ||
if($this->getTypeId() === BlockTypeIds::IRON_TRAPDOOR) { | ||
return; | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Would be better to moove it into the condition above? |
||
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$this->toggle(); | ||
} | ||
} | ||
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public function toggle() : void { | ||
$this->open = !$this->open; | ||
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$world = $this->position->getWorld(); | ||
$world->setBlock($this->position, $this); | ||
$world->addSound($this->position, new DoorSound()); | ||
return true; | ||
} | ||
} |
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need to check if its not pressed
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$this->pressed(); in this context, thereby extending the pushed duration if already down, I do not see a need to change this, thoughts?
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by checking that it is not activated, you will avoid extra sound.