Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed of m_lastDamageAmount recording during armor calculation #857

Merged
merged 1 commit into from
Sep 5, 2023
Merged

Fixed of m_lastDamageAmount recording during armor calculation #857

merged 1 commit into from
Sep 5, 2023

Commits on Aug 29, 2023

  1. Fixed of m_lastDamageAmount recording during armor calculation

    This fix addresses an issue with the inaccurate recording of the last damage (m_lastDamageAmount) due to incorrect sequencing of operations in the code. In the original code, damage was recorded before it was adjusted based on armor, potentially resulting in the storage of incorrect data. This bug could affect precise damage calculations and gameplay analysis, particularly when tracking and assessing damage over time.
    Javekson authored Aug 29, 2023
    Configuration menu
    Copy the full SHA
    a5bda16 View commit details
    Browse the repository at this point in the history