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feat(package)!: the repo is now a unity package #106
feat(package)!: the repo is now a unity package #106
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The github action release-please is used to generate a PR automatically with a changelog based on merged PR + release number increase (example here: #86). Doc here: https://github.com/googleapis/release-please If we delete the github action, how do we build the changelog, and how can we communicate on a new version available and the release note? |
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ok now everything that is Unity related is under /package folder |
We still need to update this page with this two screenshots : |
* feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]>
* Release to download the repo from GitHub URL (#110) * feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> * (fix): push meta files --------- Co-authored-by: qvaleroo <[email protected]>
* feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version * fix(package): add missing meta files (#112) * Release to download the repo from GitHub URL (#110) * feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> * (fix): push meta files --------- Co-authored-by: qvaleroo <[email protected]> --------- Co-authored-by: Morgan - 6 Freedom <[email protected]>
* feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version * fix(package): add missing meta files (#112) * Release to download the repo from GitHub URL (#110) * feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> * (fix): push meta files --------- Co-authored-by: qvaleroo <[email protected]> * fix(promptimage): put all the button in a vertical way * fix(promptimage): update buttons wording * chore(promptimage): put some comments and clean up some code * feat(promptimage): has now a scrollview for the selected image section * chore(promptimage): clean up code * fix(promptimage): some texts were not visible at the end of the scrollable area * feat(promptimage): somes buttons now display messages to the user when using them * feat(promptimage): when clicking on "Set image as ref" it opens the prompt window with Image to Image tab selected * fix(promptimage): selecting another image wasn't resetting the detail panel * chore(promptimage): clean code * fix(121): guidance is now a float * feat(settings): there is a default texture importer and user can change it also move the Settings script in a folder * chore(presets): change the name of the default texture importer and add a default sprite importer * chore(settings): remove unused stuff * fix(promptimage): reset selectedTexture after clearing all images * fix(settings): default preset was not loaded at start * feat(settings): add a sprite preset * chore(commonutils): refactored and renamed some functions about saving images * feat(promptimage): prompt image window now has a download as sprite button * fix(promptimage): the delete button is now at the end * fix(promptwindow): invert the influence value to make more sense and match the webapp - closes #123 (#127) * fix(promptwindow): strengh is now 1-influence * feat(promptwindow): added a tooltip for influence * fix(promptwindow) change max and min value for influence * fix: influence is now between 0 & 99 (and strength between 0.01 & 1.0) * fix(settings): load preset when opening the settings * feat(promptimage): downloaded sprite uses the UsePixelUnits * fix(settings): remove JPG/PNG settings - closes #129 (#130) * fix(settings): remove JPG/PNG settings * fix(settings): fix merge * chore: put everything in the correct namespace * fix(settings): remove image format * chore(tilecreator): wip * fix(tilecreator): merge fix * feat(promptimage): download as sprite - closes #114 (#131) * feat(settings): add a sprite preset * chore(commonutils): refactored and renamed some functions about saving images * feat(promptimage): prompt image window now has a download as sprite button * fix(promptimage): the delete button is now at the end * feat(promptimage): downloaded sprite uses the UsePixelUnits * fix(settings): remove image format * feat(settings): add tiles settings * feat(tilecreator): tiles are added in the tile palette * feat(tilecreator): add a default rectangle tile importer * fix(images): images window is now like the promptimages window * fix(images): improve ui * fix(images): improve UI * fix(images): images are loading now one by one * fix(imagedata): wasn't able to manage progress * feat(images): images window is now able to show generations * chore(promptImage): remove PromptImage scripts * fix(images): action buttons works for images * fix(images): delete button now works * fix(images): delete button now works * fix(images): when doing a new generation, do not reload all images * fix(images): infos were not displayed for recently prompted images * fix(images): delete button wasn't working with recently prompted images * fix(images): the Load More button works only once * fix(images): Download as tile wasn't working * fix: seed wasn't displaying for newly generated images * fix: sampling steps is now an int * fix(images): when removing background, it will also search in the recently prompted images * Update Images.cs * chore(devexp): upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> Co-authored-by: Morgan - 6Freedom <[email protected]>
* Release 0.5.0 (#140) * feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version * fix(package): add missing meta files (#112) * Release to download the repo from GitHub URL (#110) * feat(package)!: the repo is now a unity package (#106) * move every files in correct folder * added & rename asmdef * fix readme * Update package.json * fix: assembly definition * feat!: change the folders architecture * Create .gitignore * feat: update the readme to explain how to install * fix: remove deeplink WIP * fix(versionumber): the updateversionfrompackagejson function should not use a static path (#103) * change to a dynamic path it now use a dynamic path based on the assembly definition * fix: because the folder structure have changed * chore: upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> * (fix): push meta files --------- Co-authored-by: qvaleroo <[email protected]> * fix(promptimage): put all the button in a vertical way * fix(promptimage): update buttons wording * chore(promptimage): put some comments and clean up some code * feat(promptimage): has now a scrollview for the selected image section * chore(promptimage): clean up code * fix(promptimage): some texts were not visible at the end of the scrollable area * feat(promptimage): somes buttons now display messages to the user when using them * feat(promptimage): when clicking on "Set image as ref" it opens the prompt window with Image to Image tab selected * fix(promptimage): selecting another image wasn't resetting the detail panel * chore(promptimage): clean code * fix(121): guidance is now a float * feat(settings): there is a default texture importer and user can change it also move the Settings script in a folder * chore(presets): change the name of the default texture importer and add a default sprite importer * chore(settings): remove unused stuff * fix(promptimage): reset selectedTexture after clearing all images * fix(settings): default preset was not loaded at start * feat(settings): add a sprite preset * chore(commonutils): refactored and renamed some functions about saving images * feat(promptimage): prompt image window now has a download as sprite button * fix(promptimage): the delete button is now at the end * fix(promptwindow): invert the influence value to make more sense and match the webapp - closes #123 (#127) * fix(promptwindow): strengh is now 1-influence * feat(promptwindow): added a tooltip for influence * fix(promptwindow) change max and min value for influence * fix: influence is now between 0 & 99 (and strength between 0.01 & 1.0) * fix(settings): load preset when opening the settings * feat(promptimage): downloaded sprite uses the UsePixelUnits * fix(settings): remove JPG/PNG settings - closes #129 (#130) * fix(settings): remove JPG/PNG settings * fix(settings): fix merge * chore: put everything in the correct namespace * fix(settings): remove image format * chore(tilecreator): wip * fix(tilecreator): merge fix * feat(promptimage): download as sprite - closes #114 (#131) * feat(settings): add a sprite preset * chore(commonutils): refactored and renamed some functions about saving images * feat(promptimage): prompt image window now has a download as sprite button * fix(promptimage): the delete button is now at the end * feat(promptimage): downloaded sprite uses the UsePixelUnits * fix(settings): remove image format * feat(settings): add tiles settings * feat(tilecreator): tiles are added in the tile palette * feat(tilecreator): add a default rectangle tile importer * fix(images): images window is now like the promptimages window * fix(images): improve ui * fix(images): improve UI * fix(images): images are loading now one by one * fix(imagedata): wasn't able to manage progress * feat(images): images window is now able to show generations * chore(promptImage): remove PromptImage scripts * fix(images): action buttons works for images * fix(images): delete button now works * fix(images): delete button now works * fix(images): when doing a new generation, do not reload all images * fix(images): infos were not displayed for recently prompted images * fix(images): delete button wasn't working with recently prompted images * fix(images): the Load More button works only once * fix(images): Download as tile wasn't working * fix: seed wasn't displaying for newly generated images * fix: sampling steps is now an int * fix(images): when removing background, it will also search in the recently prompted images * Update Images.cs * chore(devexp): upgrade version --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> Co-authored-by: Morgan - 6Freedom <[email protected]> * Update README.md Add an image to explain how to update the package * chore(devexp): remove release please * chore: modify changelog url --------- Co-authored-by: Morgan - 6 Freedom <[email protected]> Co-authored-by: Morgan - 6Freedom <[email protected]>
@mrbusysky I have drastically changed the folders.
About installation :
With this new structure, users will be able to add the plugin really easily :
No need for a zip file or a release tab in the github anymore !
About github actions
The package.json that was refering to the github actions was putted in the Github Action folder.
GithubActions~/ folder has a ~ to specify to Unity that it should not downlod this from the package manager.
So I imagine that the github actions won't work anymore with this folder structure :