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Releases: tempestsbox/ttb

v0.8.0+a7

24 Jul 13:27
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Changes in this version

  • Added Sandskull
    • Spawns in desert biomes
    • Skeleton equivalent of the Husk
  • Added Ogre
    • Destroys blocks when targeting a player
    • Pounds on-land
  • Removed the progression tree advancement tab as it was difficult to maintain
  • Improved formatting of the minecraft:item/barrier model
    • Some models may be broken, primarily GUIs
    • You can fix GUIs by clicking on any non-slot area
  • Added a Tempite Stone trigger sound
  • Added a creative/spectator exception for Tempite Gel inventory removal
  • Added recipes for:
    • Amethyst Sunpad
    • Tempite Stone
    • Tempite Insulator
  • Removed the requirement for a Vulcaanium modifier in machine recipes
  • Moved the Tempest Crafter recipe checks to clock16t
    • This means recipes will be ran every 16 ticks or 0.8 seconds
  • Improved #ttb:allows_sunlight block tag
  • Improved #ttb:replace_on_creation block tag
  • Improved Deadlock-item enchantment management
  • Given Ratches slow falling
  • Eckspei Locker I/O Updates
    • Experience Orbs can now be hoppered into a locker from above
    • You now need a hopper below the locker to output experience to the player (now supports mending!)
    • The Eckspei Locker recipe no longer requires a hopper (replaced with iron ingot)

Fixes in this version

  • Fixed the Amethyst Sunpad continuing to produce sludge/gel at night or in other dimensions #14
  • Fixed the mobs introduced in a5 not having the ttb_mob tag
  • Fixed a debug message that was targeting @a
  • Fixed non-existent function ttb:entity/function/structure/item_frame/item/diamond
  • Fixed all structure seeding!

Site Brief

General updates, features and changes

v0.8.0+a6

14 Jul 20:36
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v0.8.0+a6 Pre-release
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Fixes in this version

  • Fixed many bugs that caused structures to not actually be seeded (#13)
  • Fixed dungeon room parameters overflowing into the next depth

Site Brief

A large structure bug fix

v0.8.0+a5

13 Jul 19:36
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v0.8.0+a5 Pre-release
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2020-07-13_19 53 08


Changes in this version

Amethyst Sunpad

  • Produces Tempite Sludge & Gel when exposed to sunlight

Tempite Gel

  • Adds 100 Tempite to a Tempite Stone
  • Cannot be touched by human hands 👀

Ratch

  • Spawns in plains/sunflower plains
  • Inflicts poison on-hit

Bullant

  • Spawns in plains/sunflower plains
  • Drops Ant Eyes

Void Gas

  • Spawns in deep caves
  • Incredibly flammable!
  • Inflicts the wither effect when it touches an entity

Cave-Ins

  • An event that occurs in caves
  • Traps the player in gravel

Ether Staff Tweaks

  • Now ends the ticker if you leave spectator mode
  • No longer has infinite durability 😛

General changes

  • Machine observer movement and piston rotation
  • Better biomes
    • More ice in ice biomes, more sand in sand biomes, sliiiiiime in swamps
  • Amethyst & Vulcaanium Blocks
  • EntityTag support for Regressed Spawn Eggs
  • Deadlock and Blight custom sounds
  • Mysterious Dust now appears in certain custom structure loot tables
  • Restoration Tomes now appear in generic/snow_uncommon loot tables
  • Deadlock item textures (except from the Sniper's Bow)
  • Temporary Tempite Insulator proof-of-concept model
  • Custom splash texts
  • A progression tree advancement tab
  • Advancements
  • Optimised custom GUI checks
  • Optimised and cleaned up the Tempite Insulator code
  • Unstackable item bases are now carrots on sticks to allow for a better creative mode experience
  • Finished the Blight's mechanics
  • Updated default resource location naming (prefixed minecraft:)
  • Data-driven Tempite Stone hopper powering

Fixes in this version

  • The Deadlock Dungeon 7x7_conference room loot now uses deadlock weapons instead of iron ones
  • Fixed some Deadlock Dungeon generation issues
  • Fixed loot-dropped slowness arrows not stacking with vanilla ones
  • Fixed setblock destroy/fill destroy not dropping its block on custom spawner blocks

Site Brief

Amethyst Sunpads, better machines, better regression, and optimisations

v0.8.0+a4

01 Jul 11:57
673da92
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v0.8.0+a4 Pre-release
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Trying out a new, more readable, changelog system!

Changes in this version

Explosion Pillars

  • Now have a model and texture that adapts to when the pillar is exploding
  • When a pillar explodes, it now triggers nearby pillars to do the same
  • On explosion, pillars now release a crit particle area effect cloud to signify the damage range

General changes

  • Dutch translations!
  • Staffs and Eckspei Rods are now usable in the offhand!

Technical changes

  • The explosion simulation now deals less damage if you are further than 3.5 blocks away
  • Unstackable custom items now get removed from your inventory if their stack size is greater than 1 - this is incredibly janky and causes client-server desync, but it does the job ¯\_(ツ)_/¯
  • Staff language strings have been updated to allow for better language support - all staffs from previous versions will be named item.ttb.staff due to this, but just give yourself a new one on me ❤
  • Optimised compound checking
  • Optimised carrot-on-a-stick-item durability management

Bug fixes in this version

  • Fixed a bug where staffs would not be used on their last durability

Site Brief

Features, updates and bug fixes

v0.8.0+a3

27 Jun 12:16
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v0.8.0+a3 Pre-release
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* Fix #10 - Dungeon corridors stop more frequently than they should

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Fix dungeon corridors stopping more frequently than they should

v0.8.0+a2

23 Jun 17:43
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v0.8.0+a2 Pre-release
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* Fix missing Item Frame item model

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Fix missing Item Frame item model

v0.8.0+a1

23 Jun 13:19
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v0.8.0+a1 Pre-release
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Say goodbye to ver/1.16 - here's a first alpha release! Remember that this is an alpha release, so not everything from classic TTB will be implemented. On the same topic, if you find any bugs, please send them to us via the issue tracker!

You can find a more detailed explanation of a few of the features below at our work-in-progress TTB wiki - tempestsbox.github.io/wiki

Most items added by TTB are currently inaccessible in survival mode - to get them, run /loot give @s loot ttb:items/<your_item_name> in chat.
If you'd like to explore a custom structure, run /tag @s add ttb_debug; then, fly around the world until you see the structure you want in chat, and teleport to the coordinates given. Note that the only non-ore structures that currently spawn in this release are in snowy biomes.

Installation Instructions

Changelog (in comparison to 0.7-classic)

+ Tempite Stone
    * When a Tempite Stone is activated, any adjacent glass blocks
      will be powered with Tempite, sending out a wire-like charge.
      If this charge hits a machine’s back, the machine will be powered.
    * Using a Hopper, you can feed a Tempite Stone Amethyst.
      For every 1 Amethyst, 1000 Tempite is added to the Tempite Stone.
      The maximum amount of Tempite that can be in a Tempite Stone is 64000.
+ Tempite Wire
    * Tempite Wire is the 'wire-like charge' that flows out of Tempite Stone.
    * Tempite Wire replaces the old pink-purple conversion system with
      a spreading entity that travels through glass of the same colour. You
      can bypass the glass having to have the same colour by placing default
      glass in-between two different colours.
+ Acronite Cage
    * When powered, the Acronite Cage will throw a Lingering Potion
      in the direction it is facing - the effect of this potion is Poison by
      default, and Wither when Mysterious.
+ Breaker
    * When powered, the Breaker will break blocks directly in front of
      its front face.
+ Eckspei Locker
    * When powered, the Eckspei Locker absorbs experience orbs in a
      small range in front of itself.
+ Amethyst Crystal
    * Amethyst Crystals can be placed inside Tempite-powered machines
      to reduce their Tempite cost.
+ Vulcaanium Crystal
    * Vulcaanium Crystals can be placed inside Tempite-powered machines
      to ascend their abilities.
+ Mysterious Crystal
    * Mysterious Crystals can be placed inside Tempite-powered machines
      to make their abilities more useful or drastically more effective.
+ Deadlock Dungeons
    * A massive remake of the classic TTB dungeons, where each dungeon
      generated in the world is completely different to any other!
    * These dungeons are completely naturally generated, even down to
      their corridors!
+ Restoration Tome
    * Place a Restoration Tome in the Tempest Crafter's modifier slot
      (the single slot to the left) along with a damaged tool or staff
      in a grid slot, and that tool will be repaired, consuming the
      tome.
+ Staff Left-Click Abilities
    * ...and modification of their right-click abilities to account for these.
    * 'Left-click' implies hurting an entity while holding the staff.
    * The general rules for left-click vs right-click are that left-click affects
      a mob, and right-click affects the player.
+ Per-Staff Durability
    * Every staff item now has its own durability, which is shown in its lore
      and as a durability bar like other items!
+ Tempest Crafter custom GUI
+ Machine custom GUIs

Site Brief

First new TTB alpha release