Releases: tempestsbox/ttb
v0.8.0+a7
Changes in this version
- Added Sandskull
- Spawns in desert biomes
- Skeleton equivalent of the Husk
- Added Ogre
- Destroys blocks when targeting a player
- Pounds on-land
- Removed the progression tree advancement tab as it was difficult to maintain
- Improved formatting of the
minecraft:item/barrier
model- Some models may be broken, primarily GUIs
- You can fix GUIs by clicking on any non-slot area
- Added a Tempite Stone trigger sound
- Added a creative/spectator exception for Tempite Gel inventory removal
- Added recipes for:
- Amethyst Sunpad
- Tempite Stone
- Tempite Insulator
- Removed the requirement for a Vulcaanium modifier in machine recipes
- Moved the Tempest Crafter recipe checks to
clock16t
- This means recipes will be ran every 16 ticks or 0.8 seconds
- Improved
#ttb:allows_sunlight
block tag - Improved
#ttb:replace_on_creation
block tag - Improved Deadlock-item enchantment management
- Given Ratches slow falling
- Eckspei Locker I/O Updates
- Experience Orbs can now be hoppered into a locker from above
- You now need a hopper below the locker to output experience to the player (now supports mending!)
- The Eckspei Locker recipe no longer requires a hopper (replaced with iron ingot)
Fixes in this version
- Fixed the Amethyst Sunpad continuing to produce sludge/gel at night or in other dimensions #14
- Fixed the mobs introduced in
a5
not having thettb_mob
tag - Fixed a debug message that was targeting
@a
- Fixed non-existent function
ttb:entity/function/structure/item_frame/item/diamond
- Fixed all structure seeding!
Site Brief
General updates, features and changes
v0.8.0+a6
v0.8.0+a5
Changes in this version
Amethyst Sunpad
- Produces Tempite Sludge & Gel when exposed to sunlight
Tempite Gel
- Adds 100 Tempite to a Tempite Stone
- Cannot be touched by human hands 👀
Ratch
- Spawns in plains/sunflower plains
- Inflicts poison on-hit
Bullant
- Spawns in plains/sunflower plains
- Drops Ant Eyes
Void Gas
- Spawns in deep caves
- Incredibly flammable!
- Inflicts the wither effect when it touches an entity
Cave-Ins
- An event that occurs in caves
- Traps the player in gravel
Ether Staff Tweaks
- Now ends the ticker if you leave spectator mode
- No longer has infinite durability 😛
General changes
- Machine observer movement and piston rotation
- Better biomes
- More ice in ice biomes, more sand in sand biomes, sliiiiiime in swamps
- Amethyst & Vulcaanium Blocks
EntityTag
support for Regressed Spawn Eggs- Deadlock and Blight custom sounds
- Mysterious Dust now appears in certain custom structure loot tables
- Restoration Tomes now appear in
generic/snow_uncommon
loot tables - Deadlock item textures (except from the Sniper's Bow)
- Temporary Tempite Insulator proof-of-concept model
- Custom splash texts
- A progression tree advancement tab
- Advancements
- Optimised custom GUI checks
- Optimised and cleaned up the Tempite Insulator code
- Unstackable item bases are now carrots on sticks to allow for a better creative mode experience
- Finished the Blight's mechanics
- Updated default resource location naming (prefixed
minecraft:
) - Data-driven Tempite Stone hopper powering
Fixes in this version
- The Deadlock Dungeon
7x7_conference
room loot now uses deadlock weapons instead of iron ones - Fixed some Deadlock Dungeon generation issues
- Fixed loot-dropped slowness arrows not stacking with vanilla ones
- Fixed
setblock destroy
/fill destroy
not dropping its block on custom spawner blocks
Site Brief
Amethyst Sunpads, better machines, better regression, and optimisations
v0.8.0+a4
Trying out a new, more readable, changelog system!
Changes in this version
Explosion Pillars
- Now have a model and texture that adapts to when the pillar is exploding
- When a pillar explodes, it now triggers nearby pillars to do the same
- On explosion, pillars now release a crit particle area effect cloud to signify the damage range
General changes
- Dutch translations!
- Staffs and Eckspei Rods are now usable in the offhand!
Technical changes
- The explosion simulation now deals less damage if you are further than
3.5
blocks away - Unstackable custom items now get removed from your inventory if their stack size is greater than 1 - this is incredibly janky and causes client-server desync, but it does the job ¯\_(ツ)_/¯
- Staff language strings have been updated to allow for better language support - all staffs from previous versions will be named
item.ttb.staff
due to this, but just give yourself a new one on me ❤ - Optimised compound checking
- Optimised carrot-on-a-stick-item durability management
Bug fixes in this version
- Fixed a bug where staffs would not be used on their last durability
Site Brief
Features, updates and bug fixes
v0.8.0+a3
v0.8.0+a2
v0.8.0+a1
Say goodbye to ver/1.16
- here's a first alpha release! Remember that this is an alpha release, so not everything from classic TTB will be implemented. On the same topic, if you find any bugs, please send them to us via the issue tracker!
You can find a more detailed explanation of a few of the features below at our work-in-progress TTB wiki - tempestsbox.github.io/wiki
Most items added by TTB are currently inaccessible in survival mode - to get them, run /loot give @s loot ttb:items/<your_item_name>
in chat.
If you'd like to explore a custom structure, run /tag @s add ttb_debug
; then, fly around the world until you see the structure you want in chat, and teleport to the coordinates given. Note that the only non-ore structures that currently spawn in this release are in snowy biomes.
Changelog (in comparison to 0.7-classic)
+ Tempite Stone
* When a Tempite Stone is activated, any adjacent glass blocks
will be powered with Tempite, sending out a wire-like charge.
If this charge hits a machine’s back, the machine will be powered.
* Using a Hopper, you can feed a Tempite Stone Amethyst.
For every 1 Amethyst, 1000 Tempite is added to the Tempite Stone.
The maximum amount of Tempite that can be in a Tempite Stone is 64000.
+ Tempite Wire
* Tempite Wire is the 'wire-like charge' that flows out of Tempite Stone.
* Tempite Wire replaces the old pink-purple conversion system with
a spreading entity that travels through glass of the same colour. You
can bypass the glass having to have the same colour by placing default
glass in-between two different colours.
+ Acronite Cage
* When powered, the Acronite Cage will throw a Lingering Potion
in the direction it is facing - the effect of this potion is Poison by
default, and Wither when Mysterious.
+ Breaker
* When powered, the Breaker will break blocks directly in front of
its front face.
+ Eckspei Locker
* When powered, the Eckspei Locker absorbs experience orbs in a
small range in front of itself.
+ Amethyst Crystal
* Amethyst Crystals can be placed inside Tempite-powered machines
to reduce their Tempite cost.
+ Vulcaanium Crystal
* Vulcaanium Crystals can be placed inside Tempite-powered machines
to ascend their abilities.
+ Mysterious Crystal
* Mysterious Crystals can be placed inside Tempite-powered machines
to make their abilities more useful or drastically more effective.
+ Deadlock Dungeons
* A massive remake of the classic TTB dungeons, where each dungeon
generated in the world is completely different to any other!
* These dungeons are completely naturally generated, even down to
their corridors!
+ Restoration Tome
* Place a Restoration Tome in the Tempest Crafter's modifier slot
(the single slot to the left) along with a damaged tool or staff
in a grid slot, and that tool will be repaired, consuming the
tome.
+ Staff Left-Click Abilities
* ...and modification of their right-click abilities to account for these.
* 'Left-click' implies hurting an entity while holding the staff.
* The general rules for left-click vs right-click are that left-click affects
a mob, and right-click affects the player.
+ Per-Staff Durability
* Every staff item now has its own durability, which is shown in its lore
and as a durability bar like other items!
+ Tempest Crafter custom GUI
+ Machine custom GUIs
Site Brief
First new TTB alpha release