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Hivemind Gets Ability to Use Acid Jaws/Maws #16951
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peak |
Give the ability to all xenos |
Just a thought, but it would be overall nicer QOL if hivemind could simply jump directly to hive structures, instead of this only specifically helping with these 2 structures. |
It'd be nice, but there is really no reason to go to any other structure except these ones even as a normal xeno. |
Sure there is. Unga detected by X structure. cool lets teleport to it immediately to react (like AI) |
Ah. Well, maybe looks like someone else should volunteer to do that. |
Yes. I will be sure to review that person's pr. :^) |
maybe make this an ability all leaders get similar to give_rally_abilities |
Oh fuck that, doesn't need any help with that lmfao. |
About The Pull Request
Hivemind gets a new ability that lets them use acid jaws/maws without having to fly over to use them.
Right-click to open an input menu to select which acid jaws/maws.
Left-click to select ammo and then brings up map to shoot where.
Why It's Good For The Game
Gives the Hivemind (possibly) the dedicated role of being on artillery duty instead of having a Hiveleader being voluntold that they're on artillery duty. Wow, I love my supporting castes that actually supports.
Changelog
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add: Hivemind gets a new ability that lets them use acid jaws/maws without having to fly over to use them.
/:cl: